List of sources of critical hit threshold reduction: Difference between revisions

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There are also several ways to '''guarantee''' a critical hit.
There are also several ways to '''guarantee''' a critical hit.


* The {{Cond|Paralysed}} condition, such as from any of {{SAI|Hold Person}}, {{SAI|Hold Monster}}
* By applying {{Cond|Paralysed}} (e.g. from any of {{SAI|Hold Person}}, {{SAI|Hold Monster}}) ''(attacks must be made from within {{C|{{Range|melee}}}}''
* {{SAI|Luck of the Far Realms|w=30}} ''(once per [[Long Rest]])''
* {{SAI|Luck of the Far Realms|w=30}} ''(once per [[Long Rest]])''
* {{MdRarityItem|Killer's Sweetheart}} ''(once per [[Long Rest]] after killing a creature)''
* {{MdRarityItem|Killer's Sweetheart}} ''(once per [[Long Rest]] after killing a creature)''
* {{SAI|Assassinate:_Ambush|Assassinate:Ambush|w=30}} ''(against {{Cond|Surprised}} creatures)''
* {{SAI|Assassinate:_Ambush|Assassinate:Ambush|w=30}} ''(against {{Cond|Surprised}} creatures)''
* By applying {{Cond|Sleeping}} (e.g. from any of {{SAI|Sleep}}, {{SAI|Glyph_of_Warding:_Sleep|Glyph of Warding}}) ''(attacks must be made from within {{C|{{Range|melee}}}}''
[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]

Revision as of 23:02, 13 October 2023

Normally only dice rolls of 20 are a Critical Hit. The following is a list of ways to make critical hits more likely.

Reducing the threshold for Critical Hits

These effects reduce the threshold required for a critical hit by 1.

Equipment

Weapons

Cloaks

Armour and headgear

Consumables

Class features

Guaranteed Critical Hits

There are also several ways to guarantee a critical hit.