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Ray of Frost: Difference between revisions
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{{ | {{hatnote|For the equivalent [[Way of the Four Elements]] Monk spell, see {{SAI|Chill of the Mountain}}.}} | ||
{{SpellPage | {{SpellPage | ||
| name = Ray of Frost | | name = Ray of Frost | ||
Line 7: | Line 6: | ||
| school = Evocation | | school = Evocation | ||
| ritual = | | ritual = | ||
| classes = Sorcerer, Wizard | | classes = Sorcerer, Wizard | ||
| class learns at level 1 = Sorcerer, Wizard | | class learns at level 1 = Sorcerer, Wizard | ||
| class learns at level 3 = Eldritch Knight, Arcane Trickster | | class learns at level 3 = Eldritch Knight, Arcane Trickster | ||
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| race learns at level 1 = High Elf, High Half-Elf | | race learns at level 1 = High Elf, High Half-Elf | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| granted by feats = | | granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard, Spell Sniper | ||
| granted by items = Mourning Frost | | granted by items = Mourning Frost | ||
| summary = It deals {{DamageType|Cold}} damage to the target and slows it down. | | summary = It deals {{DamageType|Cold}} damage to the target and slows it down. | ||
| description = Reduces the target's [[Movement Speed]] by {{distance|m=3|ft=10}}. | | description = Reduces the target's [[Movement Speed]] by {{distance|m=3|ft=10}}. | ||
| | | cost = action | ||
| attack roll = yes | | attack roll = yes | ||
| damage = 1d8 | | damage = 1d8 | ||
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| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = * At [[character level]] 5, the damage increases to {{DamageText|2d8|Cold}}. | ||
* At character level 10, the damage increases to {{DamageText|3d8|Cold}}. | |||
| notes = | | notes = * Casting this spell at a {{Area|Fire}} surface will extinguish it. It will also extinguish other fire objects such as torches, braziers, campfires, etc. | ||
* Directly hitting a liquid (water or blood) surface or someone standing on such a surface will cause the liquid surface to freeze and immediately forces all standing on it to roll a [[Dexterity]] [[Saving Throw]] or become [[Prone]]. | |||
* Casting this spell on a [[Wet]] target causes double damage due to [[Vulnerability]]. | |||
* The incantation for Ray of Frost is ''Glacies'', Latin for "ice." | |||
| video = Ray of Frost Visuals.mp4 | | video = Ray of Frost Visuals.mp4 | ||
}} | }} | ||
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[[Category:Cold Damage]] | [[Category:Cold Damage]] | ||
[[Category:Sources of Cold damage]] |
Latest revision as of 20:24, 24 October 2024
For the equivalent Way of the Four Elements Monk spell, see .
Ray of Frost is a cantrip (Evocation). It deals Cold damage to the target and slows it down.
Description
Reduces the target's Movement Speed by 3 m / 10 ft.
Properties
- Cost
- Action
- Damage
- 1d8 (1~8) Cold
- Details
- Attack roll
- Range: 18 m / 60 ft
At higher levels
- At character level 5, the damage increases to 2d8Cold.
- At character level 10, the damage increases to 3d8Cold.
Condition: Ray of Frost
Duration: 1 turn
- Movement Speed is reduced by 3 m / 10 ft.
How to learn
Classes:
- Class Level 3: Eldritch Knight, and Arcane Trickster
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Races:
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Granted by the following items:
Notes
- Casting this spell at a Fire surface will extinguish it. It will also extinguish other fire objects such as torches, braziers, campfires, etc.
- Directly hitting a liquid (water or blood) surface or someone standing on such a surface will cause the liquid surface to freeze and immediately forces all standing on it to roll a Dexterity Saving Throw or become Prone.
- Casting this spell on a Wet target causes double damage due to Vulnerability.
- The incantation for Ray of Frost is Glacies, Latin for "ice."