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Conjure Elemental: Difference between revisions
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| class learns at level 9 = Wizard, Druid, Circle of the Land:Coast and Mountain | | class learns at level 9 = Wizard, Druid, Circle of the Land:Coast and Mountain | ||
| class learns at level 10 = Bard:via [[Magical Secrets]] | | class learns at level 10 = Bard:via [[Magical Secrets]] | ||
| other ways to learn = * | | other ways to learn = * [[Warlock]]s who choose the [[Eldritch Invocation]] {{Pass|Minions of Chaos}} at level 9+ learn this spell. | ||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| summary = This spell allows spellcasters to summon a Fire, Earth, Water, or Air Elemental. | | summary = This spell allows spellcasters to summon a Fire, Earth, Water, or Air Elemental. Note that each individual caster can have only one active instance of this at a time no matter which of the four elements was chosen, casting it again while an Elemental is already out will despawn the existing one. It is independent of [[Conjure Minor Elemental]], the same caster can have one instance of an Elemental and a Minor Elemental active simultaneously. | ||
| description = Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you. | | description = Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you. | ||
| cost = action, spell5 | | cost = action, spell5 | ||
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== External Links == | == External Links == | ||
* {{FRWiki|Conjure elemental|long}} | * {{FRWiki|Conjure elemental|long}} | ||
[[Category:Sources of Piercing damage]] | |||
[[Category:Sources of Slashing damage]] | |||
[[Category:Sources of Bludgeoning damage]] | |||
[[Category:Sources of Fire damage]] | |||
[[Category:Sources of Lightning damage]] | |||
[[Category:Sources of Cold damage]] | |||
[[Category:Sources of Thunder damage]] |
Latest revision as of 02:16, 7 August 2024
Conjure Elemental is a level 5 conjuration spell. This spell allows spellcasters to summon a Fire, Earth, Water, or Air Elemental. Note that each individual caster can have only one active instance of this at a time no matter which of the four elements was chosen, casting it again while an Elemental is already out will despawn the existing one. It is independent of Conjure Minor Elemental, the same caster can have one instance of an Elemental and a Minor Elemental active simultaneously.
Description
Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you.
Properties
- Cost
- Action + Level 5 Spell Slot
- Details
- Range: 18 m / 60 ft
At higher levels
At level 6, the spellcaster can summon an Air Myrmidon, Earth Myrmidon, Fire Myrmidon, or Water Myrmidon.Variants
How to learn
Classes:
- Class Level 9: Wizard, Druid, and Circle of the Land (Coast and Mountain)
- Class Level 10: Bard (via Magical Secrets)
Other ways to learn:
- Warlocks who choose the Eldritch Invocation at level 9+ learn this spell.