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| description = Arcane Turrets are a Construct in Baldur's Gate 3. They are immobile turrets that fire at any creature that gets near. Arcane turrets are vulnerable to antimagic. | | description = Arcane Turrets are a Construct in Baldur's Gate 3. They are immobile turrets that fire at any creature that gets near. Arcane turrets are vulnerable to antimagic. | ||
| image = Arcane Cannon.jpg | | image = Arcane Cannon.jpg | ||
}} | }} | ||
{{ | {{Infobox creature | ||
| name = Arcane Turret | |||
|name = Arcane Turret | | image = <gallery> | ||
|image= | Arcane Cannon.jpg|In-game | ||
| | Portrait Arcane Turret.png|Portrait | ||
</gallery> | |||
| | | race = [[Construct]] | ||
| | | size = Medium | ||
| | | type = [[Construct]] | ||
| level = 4 | |||
|level= | | ac = 10 | ||
| | | hp = 17 | ||
| e hp = 11 | |||
| | | t hp = 22 | ||
| | | movement m = 0 | ||
| | | weight kg = 50 | ||
| | | str = 10 | ||
|weight= | | dex = 10 | ||
| | | con = 10 | ||
| | | int = 10 | ||
| | | wis = 10 | ||
| | | cha = 10 | ||
| | | conditions = Sturdy | ||
| | | athletics = 0 | ||
| | | acrobatics = 0 | ||
| | | perception = 0 | ||
| | | resistances = Slashing resistant full, Piercing resistant full, Necrotic immunity, Fire resistant full, Lightning vulnerability, Psychic immunity, Poison immunity | ||
| | |||
| | |||
}} | }} | ||
'''Arcane Turrets''' are [[Construct]]s created by [[Lenore De Hurst]] to defend her [[Arcane Tower]]. They are immobile turrets that fire at any creature that gets near. Arcane turrets are vulnerable to antimagic. | |||
== Tactics == | |||
* Arcane Turrets can be temporarily disabled by a {{MdRarityItem|Sussur Bloom}}, whether it is placed near them or held by a nearby character. However, the game logic which reactivates a turret when a sussur bloom is removed from its vicinity will do so even if the turret had been deactivated by damage. | |||
* If line-of-sight of the Arcane Turret is broken, such as by using a {{SAI|Fog Cloud}} spell, they will be unable to fire. | |||
* Arcane Turrets can be deactivated by reducing them to 0 HP, but {{cond|Sturdy}} means only attacks that deal at least 10 damage can damage it. | |||
** They are vulnerable to {{DamageType|Lightning}} damage. | |||
** Strong non-resisted attacks such as {{SAI|Eldritch Blast}} with {{SAI|Agonising Blast}} or Two-Handed {{DamageType|Bludgeoning}} weapons can also be used to damage them. | |||
* Arcane Turrets will not shoot at invisible targets. They will, however, shoot at a {{SAI|Minor Illusion}}. | |||
{{Creatures}} | |||
[[Category:Creatures]] | |||
[[Category:Races]] | |||
[[Category:Non-playable races]] | |||
[[Category:Constructs]] |
Latest revision as of 01:48, 11 November 2024
Tactics[edit | edit source]
- Arcane Turrets can be temporarily disabled by a
Sussur Bloom, whether it is placed near them or held by a nearby character. However, the game logic which reactivates a turret when a sussur bloom is removed from its vicinity will do so even if the turret had been deactivated by damage.
- If line-of-sight of the Arcane Turret is broken, such as by using a spell, they will be unable to fire.
- Arcane Turrets can be deactivated by reducing them to 0 HP, but means only attacks that deal at least 10 damage can damage it.
- They are vulnerable to
Lightning damage.
- Strong non-resisted attacks such as with or Two-Handed
Bludgeoning weapons can also be used to damage them.
- They are vulnerable to
- Arcane Turrets will not shoot at invisible targets. They will, however, shoot at a .