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Arcane Turret

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Arcane Turrets are environmental objects found in the Underdark.

Involvement[edit | edit source]

Arcane Turrets are Constructs, used by Lenore De Hurst to defend her Arcane Tower. They are immobile turrets which fire at any creature that gets near. They fire four times per turn, dealing 1d4 + 1ForceForce damage with each shot to the closest target within a radius of 20 m / 67 ft⁠20 m / 67 ft, and they always hit. These turrets have the SturdySturdy condition and are vulnerable to antimagic andLightningLightning damage. Strong non-resisted attacks such as Eldritch BlastEldritch Blast with Agonising BlastAgonising Blast or Two-Handed BludgeoningBludgeoning weapons can also be used to damage them.

The turrets can be dealt with in several ways:

  • Arcane Turrets can be deactivated through restoring the power of the Arcane Tower with a Sussur Bloom.
  • Arcane Turrets can be destroyed by reducing them to 0 HP.
  • Arcane Turrets can be temporarily disabled by a Sussur Bloom, whether it is placed near them or held by a nearby character.
  • If the line-of-sight of an Arcane Turret is broken, such as by using a Fog CloudFog Cloud spell or taking cover, it is unable to fire.
  • Arcane Turrets do not shoot at invisible targets.
  • Arcane Turrets shoot at Minor IllusionsMinor Illusions.

Notes[edit | edit source]

  • Even after being disabled, the turrets can still be attacked, and XP is given upon a turret reaching zero hp.

Bugs[edit | edit source]

  • If a Sussur Bloom is placed nearby destroyed or deactivated turret and then moved away, the turret revives and starts shooting again. This is not an issue if the Arcane Tower has been powered on before dealing with the turrets. The XP reward is only granted after destroying the turret for the first time.

Gallery[edit | edit source]