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Hide in Plain Sight: Difference between revisions
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{{ActionPage | {{ActionPage | ||
|summary='''Hide in Plain Sight''' is a | |summary='''Hide in Plain Sight''' is a [[Ranger]] class action that makes you {{Cond|Invisible}} and gives a +10 bonus to [[Stealth]] [[Ability Check|Checks]] as long as you stand still. | ||
|description=Camouflage yourself with your environment to become Invisible and gain a +10 bonus on Stealth Checks, as long as you stand still. | |description=Camouflage yourself with your environment to become Invisible and gain a +10 bonus on Stealth Checks, as long as you stand still. | ||
|warning={{Prereq|Invisibility ends early if you move, attack, cast another spell, take an action, or take damage.}} | |warning={{Prereq|Invisibility ends early if you move, attack, cast another spell, take an action, or take damage.}} | ||
|image=Hide in Plain Sight.webp | |image=Hide in Plain Sight.webp | ||
|cost=action | |cost=action | ||
|range=self | |||
|condition=Hide in Plain Sight | |condition=Hide in Plain Sight | ||
|condition duration=Until Long Rest | |condition duration=Until Long Rest | ||
|class learns at level 10 = Ranger | |class learns at level 10 = Ranger | ||
| notes = | |||
* Jumping does not break the invisibility so it is possible to move around while remaining invisible indefinitely. | |||
}} | }} | ||
{{RangerNavbox}} | {{RangerNavbox}} |
Latest revision as of 08:18, 29 July 2024
Hide in Plain Sight is a Ranger class action that makes you and gives a +10 bonus to Stealth Checks as long as you stand still.
Description
Camouflage yourself with your environment to become Invisible and gain a +10 bonus on Stealth Checks, as long as you stand still.Invisibility ends early if you move, attack, cast another spell, take an action, or take damage.
Properties
- Cost:
- Action
- Details:
- Range: Self
Condition: Hide in Plain Sight
Duration: Until Long rest
- Affected entity is invisible. It has Advantage on Attack Rolls. It has a +10 bonus to Stealth Checks.
Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.
How to learn
Classes:
- Class level 10: Ranger
Notes
- Jumping does not break the invisibility so it is possible to move around while remaining invisible indefinitely.