Ad placeholder

Hide in Plain Sight: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
m (Added warning)
m (Removed class template)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{ActionPage
{{ActionPage
|summary='''Hide in Plain Sight''' is a {{Class|Ranger}} class action that makes you {{Cond|Invisible}} and gives a +10 bonus to [[Stealth]] [[Ability Check|Checks]] as long as you stand still.
|summary='''Hide in Plain Sight''' is a [[Ranger]] class action that makes you {{Cond|Invisible}} and gives a +10 bonus to [[Stealth]] [[Ability Check|Checks]] as long as you stand still.
|description=Camouflage yourself with your environment to become Invisible and gain a +10 bonus on Stealth Checks, as long as you stand still.
|description=Camouflage yourself with your environment to become Invisible and gain a +10 bonus on Stealth Checks, as long as you stand still.
|warning={{Prereq|Invisibility ends early if you move, attack, cast another spell, take an action, or take damage.}}
|warning={{Prereq|Invisibility ends early if you move, attack, cast another spell, take an action, or take damage.}}
|image=Hide in Plain Sight.webp
|image=Hide in Plain Sight.webp
|cost=action
|cost=action
|range=self
|condition=Hide in Plain Sight
|condition=Hide in Plain Sight
|condition duration=Until Long Rest
|condition duration=Until Long Rest
|class learns at level 10 = Ranger
|class learns at level 10 = Ranger
| notes =
* Jumping does not break the invisibility so it is possible to move around while remaining invisible indefinitely.
}}
}}
{{RangerNavbox}}
{{RangerNavbox}}

Latest revision as of 08:18, 29 July 2024

Hide in Plain Sight.webp

Hide in Plain Sight is a Ranger class action that makes you Invisible Invisible and gives a +10 bonus to Stealth Checks as long as you stand still.

Description

Camouflage yourself with your environment to become Invisible and gain a +10 bonus on Stealth Checks, as long as you stand still.

Invisibility ends early if you move, attack, cast another spell, take an action, or take damage.

Properties

Cost:
Action
Details:
 Range: Self

Condition: Hide in Plain Sight

Hide in Plain Sight Hide in Plain Sight

Duration: Until Long rest

Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.

How to learn

Classes:

Notes

  • Jumping does not break the invisibility so it is possible to move around while remaining invisible indefinitely.