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{{ | {{Feature page | ||
| type = spell | |||
| uid = Target_Contagion | |||
| | |||
| | |||
| level = 5 | | level = 5 | ||
| school = Necromancy | | school = Necromancy | ||
| summary = This spell allows spellcasters to infect their target with an affliction of their choosing, potentially resulting in the target contracting a disease. | | summary = This spell allows spellcasters to infect their target with an affliction of their choosing, potentially resulting in the target contracting a disease. | ||
| description = Poison a target and possibly afflict them with a disease of your choice. | | description = Poison a target and possibly afflict them with a disease of your choice. | ||
Once infected, the target will roll a [[Constitution]] {{SavingThrow}} each turn. If it accumulates 3 successes, it recovers. If it accumulates 3 failures, it contracts the | Once infected, the target will roll a [[Constitution]] {{SavingThrow}} each turn. If it accumulates 3 successes, it recovers. If it accumulates 3 failures, it contracts the disease chosen by the spellcaster. | ||
| image = Contagion Filth Fever.webp | |||
| controller icon = Contagion Filth Fever Icon.webp | |||
| hotbar icon = Contagion Filth Fever Unfaded Icon.webp | |||
| cost = action, spell5 | | cost = action, spell5 | ||
| attack roll = | | attack roll = melee spell | ||
| range = melee | | range = melee | ||
| | | variants = Contagion: Filth Fever, Contagion: Flesh Rot, Contagion: Slimy Doom, Contagion: Seizure, Contagion: Mindfire, Contagion: Blinding Sickness | ||
| condition = Contagion Poisoned | | condition = Contagion Poisoned | ||
| condition | | condition save = CON | ||
| condition dc = caster | |||
| classes = Cleric, Druid | |||
| class learns at level 10 = Bard:via [[Magical Secrets]] | |||
| class learns at level 9 = Cleric, Druid, Circle of the Spores:Circle Spell, Circle of the Land:Arctic/Forest/Underdark, Death Domain | |||
| notes = | |||
* The description of the spell is misleading. If the target fails 3 saving throws, the disease persists after a long rest, essentially forever, or until the target gets healed by {{SAI|Lesser Restoration}} or a [[Diseased_(status_group)#Removal|similar effect]]. | |||
* Casting Contagion outside of battle onto any NPC is not considered an aggressive action. | |||
| | |||
| | |||
| | |||
| | |||
| notes = * The description of the spell is misleading | |||
* Casting Contagion outside of battle onto any NPC is not considered an aggressive action. | |||
* Missing the attack roll when casting the spell, on the other hand, is considered an aggressive action and might turn NPCs hostile. | * Missing the attack roll when casting the spell, on the other hand, is considered an aggressive action and might turn NPCs hostile. | ||
* | * However, if an NPC is afflicted with {{SAI|Contagion: Mindfire}} and fails the 3 Saving Throws, it will turn hostile permanently. Killing an NPC in this way is not considered a crime. | ||
* | * Furthermore, even though successfully casting Contagion on an NPC will not turn it hostile, if it's a key quest NPC, casting on it might update the related quest, turning it hostile regardless. | ||
}} | }} | ||
== External | == External links == | ||
* {{FRWiki|Contagion|long}} | * {{FRWiki|Contagion|long}} |
Latest revision as of 21:32, 14 February 2025
Contagion is a level 5 necromancy spell. This spell allows spellcasters to infect their target with an affliction of their choosing, potentially resulting in the target contracting a disease.
Saving throw each turn. If it accumulates 3 successes, it recovers. If it accumulates 3 failures, it contracts the disease chosen by the spellcaster.
Description
Poison a target and possibly afflict them with a disease of your choice.
Once infected, the target will roll a Constitution![](/w/images/thumb/e/e7/Saving_Throw_Icon.png/25px-Saving_Throw_Icon.png)
Properties
- Cost
Action +
Level 5 Spell Slot
- Details
Melee spell attack roll
Melee: 1.5 m / 5 ft
UID
Target_Contagion
At higher levels
Casting this spell at a higher level grants no additional benefit.
Variants
Condition: Contagion Poisoned
Spell save DC Constitution saving throw
- Has
Disadvantage on
Attack rolls and Checks.
- Each turn, it must succeed on a
Saving throw, or the poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the disease corresponding to the variant of the spell Contagion that was cast.
How to learn
Classes:
- Class level 9: Cleric, Druid, Circle of the Spores (Circle Spell), Circle of the Land (Arctic/Forest/Underdark), and Death Domain
- Class level 10: Bard (via Magical Secrets)
Notes
- The description of the spell is misleading. If the target fails 3 saving throws, the disease persists after a long rest, essentially forever, or until the target gets healed by or a similar effect.
- Casting Contagion outside of battle onto any NPC is not considered an aggressive action.
- Missing the attack roll when casting the spell, on the other hand, is considered an aggressive action and might turn NPCs hostile.
- However, if an NPC is afflicted with and fails the 3 Saving Throws, it will turn hostile permanently. Killing an NPC in this way is not considered a crime.
- Furthermore, even though successfully casting Contagion on an NPC will not turn it hostile, if it's a key quest NPC, casting on it might update the related quest, turning it hostile regardless.
External links[edit | edit source]
Contagion on the Forgotten Realms Wiki