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{{SpellPage | |||
[[ | | name = Hex | ||
| image = Hex.webp | |||
| level = 1 | |||
= | | school = Enchantment | ||
| ritual = | |||
| classes = Warlock | |||
If the target dies before the spell ends, you can | | class learns at level 1 = Warlock | ||
| class learns at level 6 = College of Lore:via [[Magical Secrets]] | |||
| class learns at level 10 = Bard:via [[Magical Secrets]] | |||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| granted by feats = Magic Initiate: Warlock | |||
| summary = This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to the targeted creature. The curse also imposes Disadvantage on a chosen ability check. | |||
| description = Make your attacks deal an additional {{DamageText|1d6|Necrotic}} damage to the target and give it {{Disadvantage}} on an [[Ability Scores|Ability]] of your choosing. | |||
| extra description = If the target dies before the spell ends, you can {{SAI|Reapply Hex}} to a new creature without expending a [[Spells#Spell_Slots|Spell Slot]]. | |||
| cost = bonus, spell1 | |||
| attack roll = | |||
| damage = 1d6 | |||
| damage modifier = | |||
| damage type = Necrotic | |||
| damage con = yes | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage per = | |||
| concentration = yes | |||
| range = ranged | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = Reapply Hex | |||
| condition duration = | |||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| variants = Hex (Strength),Hex (Dexterity),Hex (Constitution),Hex (Intelligence),Hex (Wisdom),Hex (Charisma) | |||
| higher levels = | |||
| notes = * If the target dies before spell's duration ends, gain {{IconLink|size=28|Reapply Hex Icon.png|Reapply Hex}}. While in this state, a glowing shattered crystal will appear above the caster's head. | |||
* Unlike the tabletop version, this spell lasts until the caster's concentration is broken. | |||
* '''Hex''' damage is applied multiple times for multiple successful {{Attack Roll}}s. Example scenarios: | |||
** Warlock hits the target with a melee or ranged weapon attack: additional {{DamageText|1d6|Necrotic}}. | |||
** Level 1 Warlock casts {{SAI|Eldritch Blast}} and hits the target: additional {{DamageText|1d6|Necrotic}}. | |||
** Level 5 Warlock casts {{SAI|Eldritch Blast}} and hits the target with '''both''' rays: additional {{DamageText|2d6|Necrotic}}, for hitting twice. | |||
** Level 3 Warlock casts {{SAI|Scorching Ray}} and hits the target with '''all three rays''': additional {{DamageText|3d6|Necrotic}}, for hitting three times. | |||
** Level 5 Warlock casts {{SAI|Scorching Ray}} and hits the target with '''all four rays''': additional {{DamageText|4d6|Necrotic}}, for hitting four times. | |||
* '''Hex''' is only triggered by hitting the target with a successful [[Attack Roll]], and not by other sources of damage. Example scenarios: | |||
** Warlock casts {{SAI|Magic Missile}} (which does not require [[Attack Roll]]s): no additional damage from '''Hex'''. | |||
** Warlock casts {{SAI|Fireball}} (which is a [[Saving Throw]], not an Attack Roll): no additional damage from '''Hex'''. | |||
* Clarification: The in-game description says it grants 'Disadvantage on an Ability of your choosing', but it only applies to Checks, not all rolls utilising that Ability: the target still rolls normally on Saving Throws and Attack rolls. | |||
* In Early Access Patch 9, there was a bugged interaction between '''Hex''' and the [[Eldritch Invocation]] {{SAI|Agonising Blast}}, which caused '''Agonising Blast''' bonus damage to be applied an extra time for each instance of '''Hex''' damage. | |||
** In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage would be applied a total of '''4 times''', if both beams hit: once for each beam, and once for each instance of Hex damage. | |||
* Hex has two incantations: '''Te Exsecro''', Latin for "I curse you", and '''Maledictus''', Latin for "speak ill of/abuse". | |||
* Contrarily to the description, the target doesn't necessarily need to die to allow the spell to be recast - knocking someone out with nonlethal damage also works. | |||
| video = | |||
}} | |||
[[Category:Recastable spells]] | |||
== External links == | |||
* {{FRWiki|Hex|long}} | |||
* {{ | |||
[[Category:Sources of Necrotic damage]] | |||
Latest revision as of 19:10, 19 October 2024
Hex is a level 1 enchantment spell. This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to the targeted creature. The curse also imposes Disadvantage on a chosen ability check.
Description
Make your attacks deal an additional 1d6Necrotic damage to the target and give it Disadvantage on an Ability of your choosing.
If the target dies before the spell ends, you can Spell Slot.
to a new creature without expending aProperties
- Cost
- Bonus action + Level 1 Spell Slot
- Damage
- 1d6 (1~6) Necrotic (conditional)
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Variants
Condition: Reapply Hex
- Can cast Hex without expending a new spell slot.
How to learn
Classes:
- Class Level 1: Warlock
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Notes
- If the target dies before spell's duration ends, gain . While in this state, a glowing shattered crystal will appear above the caster's head.
- Unlike the tabletop version, this spell lasts until the caster's concentration is broken.
- Hex damage is applied multiple times for multiple successful Attack rolls. Example scenarios:
- Warlock hits the target with a melee or ranged weapon attack: additional 1d6Necrotic.
- Level 1 Warlock casts 1d6Necrotic. and hits the target: additional
- Level 5 Warlock casts 2d6Necrotic, for hitting twice. and hits the target with both rays: additional
- Level 3 Warlock casts 3d6Necrotic, for hitting three times. and hits the target with all three rays: additional
- Level 5 Warlock casts 4d6Necrotic, for hitting four times. and hits the target with all four rays: additional
- Hex is only triggered by hitting the target with a successful Attack Roll, and not by other sources of damage. Example scenarios:
- Warlock casts Attack Rolls): no additional damage from Hex. (which does not require
- Warlock casts Saving Throw, not an Attack Roll): no additional damage from Hex. (which is a
- Clarification: The in-game description says it grants 'Disadvantage on an Ability of your choosing', but it only applies to Checks, not all rolls utilising that Ability: the target still rolls normally on Saving Throws and Attack rolls.
- In Early Access Patch 9, there was a bugged interaction between Hex and the Eldritch Invocation , which caused Agonising Blast bonus damage to be applied an extra time for each instance of Hex damage.
- In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage would be applied a total of 4 times, if both beams hit: once for each beam, and once for each instance of Hex damage.
- Hex has two incantations: Te Exsecro, Latin for "I curse you", and Maledictus, Latin for "speak ill of/abuse".
- Contrarily to the description, the target doesn't necessarily need to die to allow the spell to be recast - knocking someone out with nonlethal damage also works.
External links[edit | edit source]
- Hex on the Forgotten Realms Wiki