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[[ | {{Feature page | ||
[[ | | type = spell | ||
''' | | uid = Target_Hex | ||
| level = 1 | |||
| school = Enchantment | |||
| summary = This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to the targeted creature. The curse also imposes Disadvantage on a chosen ability check. | |||
| description = Make your attacks deal an additional {{DamageText|1d6|Necrotic}} damage to the target and give it {{Disadvantage}} on an [[Ability Scores|Ability]] of your choosing. | |||
| extra description = If the target dies before the spell ends, you can {{SAI|Reapply Hex}} to a new creature without expending a [[Spells#Spell_Slots|Spell Slot]]. | |||
| damage = 1d6 | |||
| damage type = Necrotic | |||
| damage info = Per attack from caster | |||
| cost = bonus, spell1 | |||
| range = ranged | |||
| concentration = yes | |||
| variants = Hex (Strength),Hex (Dexterity),Hex (Constitution),Hex (Intelligence),Hex (Wisdom),Hex (Charisma) | |||
| condition = Reapply Hex | |||
| classes = Warlock | |||
| class learns at level 1 = Warlock | |||
| class learns at level 10 = Bard:via [[Magical Secrets]] | |||
| class learns at level 6 = College of Lore:via [[Magical Secrets]] | |||
| granted by feats = Magic Initiate: Warlock | |||
| notes = * '''''Disadvantage on an Ability of your choosing''''' only applies to [[Dice_rolls#Ability_checks|Checks]], not all rolls utilising that Ability: the target still rolls normally on [[Saving Throws]] and [[Attack Rolls]]. | |||
* If the target dies or is knocked out before spell's duration ends, gain {{SAI|Reapply Hex}}. While in this state, a glowing shattered crystal appears above the caster's head. | |||
* Hex damage is applied multiple times for multiple successful {{Attack Roll}}s. Example scenarios: | |||
** A Warlock hits the target with a melee or ranged weapon attack: additional {{DamageText|1d6|Necrotic}}. | |||
** A Level 1 Warlock casts {{SAI|Eldritch Blast}} and hits the target: additional {{DamageText|1d6|Necrotic}}. | |||
** A Level 5 Warlock casts {{SAI|Eldritch Blast}} and hits the target with {{em|both}} rays: additional {{DamageText|2d6|Necrotic}}, for hitting twice. | |||
** A Level 3 Warlock casts {{SAI|Scorching Ray}} and hits the target with {{em|all three rays}}: additional {{DamageText|3d6|Necrotic}}, for hitting three times. | |||
** A Level 5 Warlock casts {{SAI|Scorching Ray}} and hits the target with {{em|all four rays}}: additional {{DamageText|4d6|Necrotic}}, for hitting four times. | |||
* Hex is only triggered by hitting the target with a successful [[Attack Roll]], and not by other sources of damage. Example scenarios: | |||
** A Warlock casts {{SAI|Magic Missile}} (which does not require an Attack Roll): no additional damage from Hex. | |||
** A Warlock casts {{SAI|Fireball}} (which is a [[Saving Throw]], not an Attack Roll): no additional damage from Hex. | |||
* Unlike the tabletop version, this spell lasts until the caster's concentration is broken. | |||
* Hex grants six variants to the caster as indicated above: | |||
** {{SAI|Hex (Strength)}} | |||
** {{SAI|Hex (Dexterity)}} | |||
** {{SAI|Hex (Constitution)}} | |||
** {{SAI|Hex (Intelligence)}} | |||
** {{SAI|Hex (Wisdom)}} and | |||
** {{SAI|Hex (Charisma)}} | |||
: These variants are "granted" spells or ones that can be [[:Category:Recastable_spells|recast]]. Granted spells are issued to the caster after casting the original, and can be cast again without spending another spell slot as long as {{Concentration}} is not broken. Granted spells such as these are not directly tied to the casters' repertoire of known spells (i.e., their spellbook icon in the game). Therefore, if a granted spell is cast when multiclassing, subsequent recasts (in this case, for example, {{SAI|Hex (Constitution)}}) use the spellcasting modifier of the most recently acquired spellcasting class rather than the spellcasting modifier that was used for the initial casting of Hex. In this case, it may result in an unexpectedly low spell save DC. | |||
* In Early Access Patch 9, there was a bugged interaction between Hex and the [[Eldritch Invocation]] {{SAI|Agonising Blast}}, which caused Agonising Blast bonus damage to be applied an extra time for each instance of Hex damage. | |||
* Hex has two incantations: '''Te Exsecro''', Latin for "I curse you", and '''Maledictus''', Latin for "speak ill of / abuse". | |||
| bugs = * If a creature has Hex applied, and lands a Critical Hit against the caster that triggers any "on hit / damage" abilities to damage the hexed creature, the damage of {{SAI|Hex}} is doubled along with the regular damage of the crit. | |||
** For example, a Goblin Warlock casts {{SAI|Armour of Agathys}} on themselves, and then {{SAI|Hex}}<nowiki> on Lae'zel. Lae'zel then lands a Critical Hit on the Goblin Warlock, taking </nowiki>{{DamageText|5|Cold}} damage from {{SAI|Armour of Agathys}} in the process. This triggers {{SAI|Hex}} to deal an additional {{DamageText|1d6|Necrotic}} to Lae'zel, which is then erroneously doubled to {{DamageText|2d6|Necrotic}} due to the Critical Hit. | |||
}} | |||
== | == External links == | ||
* {{FRWiki|Hex|long}} | |||
[[Category:Sources of Necrotic damage]] | |||
[[Category:Recastable spells]] | |||
Latest revision as of 09:41, 13 February 2025
Hex is a level 1 enchantment spell. This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to the targeted creature. The curse also imposes Disadvantage on a chosen ability check.
Necrotic damage to the target and give it
Disadvantage on an Ability of your choosing.
Description
Make your attacks deal an additional 1d6![Damage Types](/w/images/thumb/3/39/Necrotic_Damage_Icon.png/25px-Necrotic_Damage_Icon.png)
![Disadvantage Icon.png](/w/images/thumb/b/b9/Disadvantage_Icon.png/33px-Disadvantage_Icon.png)
If the target dies before the spell ends, you can to a new creature without expending a Spell Slot.
Properties
- Cost
Bonus action +
Level 1 Spell Slot
Damage: 1~61d6Necrotic (Per attack from caster)
- Details
Range: 18 m / 60 ft
UID
Target_Hex
At higher levels
Casting this spell at a higher level grants no additional benefit.
Variants
Condition: Reapply Hex
- Can cast Hex without expending a new spell slot.
How to learn
Classes:
- Class level 1: Warlock
- Class level 6: College of Lore (via Magical Secrets)
- Class level 10: Bard (via Magical Secrets)
Notes
- Disadvantage on an Ability of your choosing only applies to Checks, not all rolls utilising that Ability: the target still rolls normally on Saving Throws and Attack Rolls.
- If the target dies or is knocked out before spell's duration ends, gain . While in this state, a glowing shattered crystal appears above the caster's head.
- Hex damage is applied multiple times for multiple successful
Attack rolls. Example scenarios:
- A Warlock hits the target with a melee or ranged weapon attack: additional 1d6
Necrotic.
- A Level 1 Warlock casts and hits the target: additional 1d6
Necrotic.
- A Level 5 Warlock casts and hits the target with both rays: additional 2d6
Necrotic, for hitting twice.
- A Level 3 Warlock casts and hits the target with all three rays: additional 3d6
Necrotic, for hitting three times.
- A Level 5 Warlock casts and hits the target with all four rays: additional 4d6
Necrotic, for hitting four times.
- A Warlock hits the target with a melee or ranged weapon attack: additional 1d6
- Hex is only triggered by hitting the target with a successful Attack Roll, and not by other sources of damage. Example scenarios:
- A Warlock casts (which does not require an Attack Roll): no additional damage from Hex.
- A Warlock casts (which is a Saving Throw, not an Attack Roll): no additional damage from Hex.
- Unlike the tabletop version, this spell lasts until the caster's concentration is broken.
- Hex grants six variants to the caster as indicated above:
- and
- These variants are "granted" spells or ones that can be recast. Granted spells are issued to the caster after casting the original, and can be cast again without spending another spell slot as long as is not broken. Granted spells such as these are not directly tied to the casters' repertoire of known spells (i.e., their spellbook icon in the game). Therefore, if a granted spell is cast when multiclassing, subsequent recasts (in this case, for example, ) use the spellcasting modifier of the most recently acquired spellcasting class rather than the spellcasting modifier that was used for the initial casting of Hex. In this case, it may result in an unexpectedly low spell save DC.
- In Early Access Patch 9, there was a bugged interaction between Hex and the Eldritch Invocation , which caused Agonising Blast bonus damage to be applied an extra time for each instance of Hex damage.
- Hex has two incantations: Te Exsecro, Latin for "I curse you", and Maledictus, Latin for "speak ill of / abuse".
Bugs
- If a creature has Hex applied, and lands a Critical Hit against the caster that triggers any "on hit / damage" abilities to damage the hexed creature, the damage of is doubled along with the regular damage of the crit.
- For example, a Goblin Warlock casts on themselves, and then on Lae'zel. Lae'zel then lands a Critical Hit on the Goblin Warlock, taking 5
Cold damage from in the process. This triggers to deal an additional 1d6
Necrotic to Lae'zel, which is then erroneously doubled to 2d6
Necrotic due to the Critical Hit.
- For example, a Goblin Warlock casts on themselves, and then on Lae'zel. Lae'zel then lands a Critical Hit on the Goblin Warlock, taking 5
External links[edit | edit source]
Hex on the Forgotten Realms Wiki