Reverberation (Condition): Difference between revisions

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* Creatures [[Damage_Types#Immunity|Immune]] to {{DamageType|Thunder}} damage can't receive Reverberation.
* Creatures [[Damage_Types#Immunity|Immune]] to {{DamageType|Thunder}} damage can't receive Reverberation.
|suppress sources=true <!--We have a detailed list of interactions, better than the auto-generated one.-->
|suppress sources=true <!--We have a detailed list of interactions, better than the auto-generated one.-->
| stack id = MAG_THUNDER_REVERBERATION
| stack type = additive
| properties = MultiplyEffectsByDuration
}}
}}
{{ up to date | 2023-08-15}} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->


==Items that apply Reverberation==
==Items that apply Reverberation==
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==Items that interact with Reverberation==
==Items that interact with Reverberation==
*{{MdRarityItem|Ring of Absolute Force}}: If the wearer bears the Absolute's brand, they deal {{DamageColor|Thunder|1 additional Thunder damage}}. [Currently works even if the wearer is not branded]
*{{MdRarityItem|Ring of Absolute Force}}: If the wearer bears the Absolute's brand, they deal {{DamageColor|Thunder|1 additional Thunder damage}} with Thunder damage spells and attacks. [Currently works even if the wearer is not branded]
*{{MdRarityItem|Thunderskin Cloak}}: When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a [[Constitution]] [[Saving Throw]] or become {{Cond|Dazed}}.
*{{MdRarityItem|Thunderskin Cloak}}: When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a [[Constitution]] [[Saving Throw]] or become {{Cond|Dazed}}.
*{{MdRarityItem|Ring of Spiteful Thunder}}: When the wearer deals {{DamageType|Thunder}} damage to a {{Cond|Reverberation|Reverberating}} creature, it becomes {{Cond|Dazed}} unless it succeeds a [[Constitution]] [[Saving Throw]].
*{{MdRarityItem|Ring of Spiteful Thunder}}: When the wearer deals {{DamageType|Thunder}} damage to a {{Cond|Reverberation|Reverberating}} creature, it becomes {{Cond|Dazed}} unless it succeeds a [[Constitution]] [[Saving Throw]].


==Notes==
 
==Bugs==
* Until Patch #3, Reverberation was bugged. While it applied the stacking penalties to [[Strength]], [[Dexterity]], and [[Constitution]] [[Saving Throw|Saving Throws]], it did not deal [[thunder]] damage and prone. As of Patch #3, now works as described.  
* Until Patch #3, Reverberation was bugged. While it applied the stacking penalties to [[Strength]], [[Dexterity]], and [[Constitution]] [[Saving Throw|Saving Throws]], it did not deal [[thunder]] damage and prone. As of Patch #3, now works as described.  
* The different items that can apply Reverberation do not all work as expected from their description.
* The different items that can apply Reverberation do not all work as expected from their description.
[[Category:Bugs]]

Latest revision as of 09:22, 14 May 2024

  • When the entity has 5 or more turns of Reverberation, it takes 1d4Damage TypesThunder damage and must succeed a DC 10  Constitution saving throw or fall Prone Prone. The condition is removed afterward.

Properties

If already applied: add to duration

More properties:

Items that apply Reverberation[edit | edit source]


Items that interact with Reverberation[edit | edit source]


Bugs[edit | edit source]

  • Until Patch #3, Reverberation was bugged. While it applied the stacking penalties to Strength, Dexterity, and Constitution Saving Throws, it did not deal thunder damage and prone. As of Patch #3, now works as described.
  • The different items that can apply Reverberation do not all work as expected from their description.