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'''Charm Person''' is a [[Spells#1st Level Spells|Level 1]] Enchantment Spell. This spell allows spellcasters to temporary charm a humanoid creature.
{{SpellPage
| name = Charm Person
| image = Charm Person.webp
| level = 1
| school = Enchantment
| classes = Bard, Druid, Sorcerer, Warlock, Wizard
| class learns at level 1 = Bard, Druid, Sorcerer, Warlock, Wizard, Trickery Domain:Domain Spell
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| races =
| granted by feats = Magic Initiate: Bard, Magic Initiate: Druid, Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard
| granted by items = Shar's Temptation
| summary = This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks.
| description = Charm a [[List_of_Creature_Types#Humanoids|humanoid]] to prevent it from attacking you. You gain {{Advantage}} on [[Charisma]] [[Checks]] in dialogue.
| extra description = Enemies have {{Advantage}} on {{SavingThrow}}s against being {{Cond|Charmed}}.
| warning = {{Prereq|Condition ends early if you or an ally hurts the target.}}<br>
{{Prereq|In higher difficulty modes, the target might accuse you of enchanting them.}}
| cost = action, spell1
| attack roll =
| damage =
| damage modifier =
| damage type =
| damage save effect =
| concentration =
| save = WIS
| save dc = caster
| range = ranged
| aoe =
| aoe m =
| aoe ft =
| condition = Charmed
| condition duration = 10
| condition save = WIS
| condition dc = caster
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| higher levels = [[Spells#Upcasting|Upcast]]: Affect an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| notes =
}}


[[Category:Spells]][[Category:Level 1 Spells]][[Category:Enchantment Spells]]
== External Links ==
 
* {{FRWiki|Charm person|long}}
[[File:Charm Person Spell Icon.png|upright=0.8|thumb|right|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"Magically Charm a humanoid that you can see.
 
Once the spell ends, the creature knows it was Charmed and might accuse the spellcaster.
 
'''Enemies''' have [[Advantage]] on [[Saving Throws]] against being Charmed."''</div>
----
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|25px]] '''Level 1 Spell Slot'''</div>
----
| Range = 18m / 60ft
| Saving Throw = [[Wisdom]]
| School = Evocation
| Concentration = None
| Condition = [[Condition#Charmed|Charmed]]
| Duration = 10 turns
| Class = [[Bard]], [[Druid]], [[Sorcerer]], [[Warlock]], [[Wizard]]
}}]]
 
== Description ==
Magically Charm a humanoid that you can see.
 
Once the spell ends, the creature knows it was Charmed and might accuse the spellcaster.
 
'''Enemies''' have [[Advantage]] on [[Saving Throws]] against being Charmed.
 
== Properties ==
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|25px]] Level 1 Spell Slot}}
 
''Available to level 1 [[Bard]], [[Druid]], [[Sorcerer]], [[Warlock]] and [[Wizard]].''
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 18m / 60ft}}
* Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Wisdom]]}}
{| role="presentation" class="wikitable"
| <strong>[[File:Charmed Condition Icon.png|frameless|upright=0.12]] Charmed</strong>
|-
| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}}
* Can't attack spellcaster.
* Spellcaster has [[Advantage]] on Charisma [[Checks]].
|}
 
== At Higher Levels ==
When this spell is cast at 2nd Level or higher, you can charm an additional creature for each spell slots above 1st.

Latest revision as of 22:34, 19 August 2024

Charm Person.webp

Charm Person is a level 1 enchantment spell. This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks.

Description

Charm a humanoid to prevent it from attacking you. You gain Advantage Icon.png Advantage on Charisma Checks in dialogue.

Enemies have Advantage Icon.png Advantage on Saving throws against being Charmed Charmed.

Condition ends early if you or an ally hurts the target.
In higher difficulty modes, the target might accuse you of enchanting them.

Properties

Cost
Action + Level 1 Spell Slot
Details
WIS Save (Spell save DC)
 Range: 18 m / 60 ft

At higher levels

Upcast: Affect an additional target for each Spell Slot Level above 1st.

Condition: Charmed

Charmed Charmed

Duration: 10 turns

Spell save DC  Wisdom saving throw

How to learn

External Links[edit | edit source]