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Ice (surface): Difference between revisions

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[[Surface]] > [[Surface#Types Of Surface|Types Of Surface]] > [[Ice Surface]]
{{About
----
| subject = the slippery ice surface
'''Ice  Surface''' is a type of [[Surface]]. When stepped on, characters will move at half speed, and they might become prone.
| disambig = Ice
}}
{{Area page
| name = Ice
| image = Ice surface.png
| controller icon = Ice surface Controller Icon.webp
| icon = Ice surface Icon.webp
| summary = an [[area]]. Created in numerous ways, it can knock {{cond|Prone}} anyone who travels over it.
| description = Difficult terrain - [[movement speed]] is halved and creatures may fall Prone.
| type = surface
| condition = Prone
| condition duration = 1
| condition save = DEX
| condition dc = caster
| condition2 = Difficult Terrain
| created by items = Snowburst Ring, Arrow of Ice
| created by spells = Blade of Rime, Chromatic Orb: Cold, Death Burst: Cold, Explosive Icicle, Ice Knife, Ice Storm, Icy Regurgitation, Otiluke's Freezing Sphere, Sleet Storm
| interactions = * Can be formed when many "wet" surfaces are exposed to cold damage. Ice formed this way lasts for {{Duration|2}} and melts into water afterwards. These surfaces include:
**{{Area|Blood}}
**{{Area|Water}}
**{{Area|Alcohol}}
**{{Area|Acid}}
**{{Area|Simple toxin}} and other coatings
* Melts into {{Area|Water}} when exposed to fire damage.
| notes = * Uses the Spell Save DC of the character that caused the ice surface to form.
* A creature slipping on an ice surface attributes the source of Prone to the character that formed the ice surface. This will, for example, trigger [[Boots of Stormy Clamour]].
* The [[Arrow of Ice]] uses a DC 12 save to avoid being Prone upon any creature in range of the ''initial'' hit. This is a different save from the DEX save of the ice surface left behind afterwards.  
}}


[[File:Ice Surface.png|upright=0.8|thumb|right|{{AbilityInfobox
==Gallery==
| title = <div style="font-size:105%; font-family:Georgia;">''Tav standing beside an ice surface.''</div>
<gallery heights="100px" mode="default">
----
Surface Grass Paving Ice.jpg|''An ice surface on a grassy, paved path at dusk.''
| Saving Throw = [[Dexterity]]
Ice_Surface.png|''An ice surface as seen in the prologue.''
| Condition = [[Condition#Difficult Terrain|Difficult Terrain]], [[Condition#Prone|Prone]]
</gallery>
}}]]
 
== Properties ==
 
* Saving Throw: {{C|[[File: Saving Throw Icons.png|frameless|upright=0.1]] [[Dexterity]]}}
{| role="presentation" class="wikitable"
| <strong>[[File:Prone Condition Icon.png|frameless|upright=0.12]] Prone </strong>
|-
|
* Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]].
* Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 5ft</code> of the creature.
* A Prone creature must spend half its [[Movement Speed]] to stand up.
|}
 
{| role="presentation" class="wikitable"
| <strong>[[File:Difficult Terrain Condition Icon.png|frameless|upright=0.12]] Difficult Terrain </strong>
|-
|
* [[Movement Speed]] halved.
|}

Latest revision as of 20:30, 24 October 2024

This article is about the slippery ice surface. For other uses, see Ice (disambiguation).
Ice (surface) image

Ice is an area. Created in numerous ways, it can knock Prone Prone anyone who travels over it.

Description

Difficult terrain - movement speed is halved and creatures may fall Prone.

Properties

Type: Surface

Condition: Prone

Prone Prone

Duration: 1 turn

Spell save DC  Dexterity saving throw

Condition: Difficult Terrain

Creation

This area can be created by the following:

Items:

Spells and actions:

Interactions

  • Can be formed when many "wet" surfaces are exposed to cold damage. Ice formed this way lasts for Duration: 2 turns and melts into water afterwards. These surfaces include:
  • Melts into Water Water when exposed to fire damage.

    Notes

  • Uses the Spell Save DC of the character that caused the ice surface to form.
  • A creature slipping on an ice surface attributes the source of Prone to the character that formed the ice surface. This will, for example, trigger Boots of Stormy Clamour.
  • The Arrow of Ice uses a DC 12 save to avoid being Prone upon any creature in range of the initial hit. This is a different save from the DEX save of the ice surface left behind afterwards.

Gallery[edit | edit source]