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{{PageSeo | |||
| description = Squire is an undead dog in Ketheric Thorm's room on the first floor of Moonrise Towers during Act Two. | |||
| image = Squire.png | |||
}} | |||
{{Infobox creature | {{Infobox creature | ||
| name = Squire | | name = Squire | ||
| title = The General's War-Hound | |||
| image = <gallery> | |||
Squire.png|In-game | |||
Portrait Squire.png|Portrait | |||
</gallery> | |||
| identity = Female | |||
| va = Sarah Lam | |||
| family =[[Isobel Thorm]], [[Ketheric Thorm]], [[Melodia Thorm]] | |||
| size = [[Small]] | |||
| type = [[Undead]] | |||
| race= [[Undead]] | |||
| level = 5 | | level = 5 | ||
| e hp = 32 | | e hp = 32 | ||
| hp = 47 | | hp = 47 | ||
| t hp = 61 | | t hp = 61 | ||
| ac = 16 | |||
| movement m = | |||
| weight kg = 14 | | weight kg = 14 | ||
| xp = 60 | |||
| str = 16 | | str = 16 | ||
| dex = 13 | | dex = 13 | ||
Line 21: | Line 32: | ||
| resistances = Bludgeoning Vulnerability, Poison Immunity | | resistances = Bludgeoning Vulnerability, Poison Immunity | ||
| passives = Extra Attack, Opportunity Attack, Pack Tactics | | passives = Extra Attack, Opportunity Attack, Pack Tactics | ||
| uuid = 9c7a8f97-bae8-4509-ad10-a67c17202a31 | |||
| uid = S_MOO_KethericHound | |||
| stats = Skeleton_Hound | |||
}} | }} | ||
'''Squire''' is an undead dog in Ketheric Thorm's room on the first floor of [[Moonrise Towers]] during [[Act Two]]. | |||
'''Squire''' is an | {{DiQ|Hm. Hmmm... All right, that's enough.|Squire|, when receiving pets}} | ||
== Involvement == | == Involvement == | ||
Squire can initially be encountered patrolling | === Act Two === | ||
Squire can initially be encountered patrolling {{CharLink|Ketheric Thorm|Ketheric's}} bedroom in Moonrise Towers. Prior to becoming undead, Squire was the Thorm family dog. She died the same night as {{CharLink|Isobel}} while trying to protect her, an event she now only vaguely remembers. As part of Ketheric's desperate alliance with {{CharLink|Myrkul}} to restore his lost family, he also revived Squire, who now serves as his right hand. Squire takes the form of a filigreed skeleton, as loyal in death as she was in life. | |||
=== Speak with Animals === | ==== Speak with Animals ==== | ||
If the party received the {{Cond|Blessing of Selûne}} and can {{SAI|Speak with Animals}}, Squire | If the party received the {{Cond|Blessing of Selûne}} and can {{SAI|Speak with Animals}}, Squire recognises the scent of the Selûnite magic and remarks that the party smells familiar. | ||
If | If letting Squire smell them, the undead hound describes the scent with nostalgia, saying that the tower's current odor is "wrong." The skeletal dog subsequently inquires into the party's motives. The party can report that they "only want to stop the Absolute," to which Squire says her loyalties are strictly to Ketheric, not the Absolute, and lets the party pass peacefully. Alternatively, Squire can be pacified using a [[Persuasion]] or [[Intimidation]] ability check. | ||
If Squire is pacified, it is possible to ask to pet her. She accepts, for a few moments, noting that the interacting party member is the first soldier who is brave enough to try. | |||
If the interacting party member carries {{ | If the interacting party member carries {{SmRarityItem|Scratch's Ball}}, they can let Squire sniff the ball. She verbally snaps at the party member for being patronizing, but wistfully remarks that whichever dog owns the ball seems comfortable and happy. | ||
=== Without Speak with Animals === | ==== Without Speak with Animals ==== | ||
Squire | Squire still recognises the familiar smell, but without the ability to converse, the interacting party member needs to pass an [[Animal Handling]], [[Performance]], or [[Intimidation]] check to avoid hostilities. Letting the animal sniff first reduces the DC requirements from 18 to 16. | ||
== Attacks and | == Combat == | ||
=== Attacks and abilities === | |||
{{Feature box|Bite (Squire)}} | {{Feature box|Bite (Squire)}} | ||
{{Feature box|Calling for Help}} | {{Feature box|Calling for Help}} | ||
== Gallery == | |||
<gallery heights="300px"> | |||
Tan-burci-necrodog-concept.jpg|Concept art by Tan Burci | |||
</gallery> | |||
== Notes == | |||
{{notebegin}} | |||
* If the player convinces Squire to not aid {{CharLink|Ketheric Thorm}} anymore, she disappears from the towers once {{CharLink|Aylin}} raids the place after being freed, assuming the party did so in {{Quest|Find the Nightsong}}. | |||
{{noteend}} | |||
{{NavCreatures}} | {{NavCreatures}} | ||
{{Moonrise Towers}} | {{Moonrise Towers}} | ||
[[Category:Undead]] | |||
[[Category:Dogs]] | |||
[[Category:Characters]] | [[Category:Characters]] | ||
[[Category:Characters in Act Two]] | |||
[[Category:Characters in Moonrise Towers]] | [[Category:Characters in Moonrise Towers]] | ||
Latest revision as of 12:01, 10 March 2025

“Hm. Hmmm... All right, that's enough.„
Involvement[edit | edit source]
Act Two[edit | edit source]
Squire can initially be encountered patrolling Ketheric's bedroom in Moonrise Towers. Prior to becoming undead, Squire was the Thorm family dog. She died the same night as Isobel while trying to protect her, an event she now only vaguely remembers. As part of Ketheric's desperate alliance with Myrkul to restore his lost family, he also revived Squire, who now serves as his right hand. Squire takes the form of a filigreed skeleton, as loyal in death as she was in life.
Speak with Animals[edit | edit source]
If the party received the and can , Squire recognises the scent of the Selûnite magic and remarks that the party smells familiar.
If letting Squire smell them, the undead hound describes the scent with nostalgia, saying that the tower's current odor is "wrong." The skeletal dog subsequently inquires into the party's motives. The party can report that they "only want to stop the Absolute," to which Squire says her loyalties are strictly to Ketheric, not the Absolute, and lets the party pass peacefully. Alternatively, Squire can be pacified using a Persuasion or Intimidation ability check.
If Squire is pacified, it is possible to ask to pet her. She accepts, for a few moments, noting that the interacting party member is the first soldier who is brave enough to try.
If the interacting party member carries Scratch's Ball, they can let Squire sniff the ball. She verbally snaps at the party member for being patronizing, but wistfully remarks that whichever dog owns the ball seems comfortable and happy.
Without Speak with Animals[edit | edit source]
Squire still recognises the familiar smell, but without the ability to converse, the interacting party member needs to pass an Animal Handling, Performance, or Intimidation check to avoid hostilities. Letting the animal sniff first reduces the DC requirements from 18 to 16.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Gallery[edit | edit source]
Notes[edit | edit source]
- If the player convinces Squire to not aid Ketheric Thorm anymore, she disappears from the towers once Aylin raids the place after being freed, assuming the party did so in .