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Gust of Wind: Difference between revisions

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(Created a spell page for Gust of Wind)
 
(Use consistent save names (STR/DEX/CON/INT/WIS/CHA))
 
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{{SpellPage
{{hatnote|For the equivalent [[Way of the Four Elements]] Monk spell, see {{SAI|Rush of the Gale Spirits}}.}}
| name = Gust of Wind
{{Feature page
| image = Gust of Wind Icon.png
| type = spell
| uid = Zone_GustOfWind
| level = 2
| level = 2
| school = Evocation
| school = Evocation
| classes = Druid, Sorcerer, Wizard, Tempest Cleric
| summary = This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.
| learns at level = Druid, Sorcerer, Wizard, Tempest Cleric
| description = Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a [[Strength]] {{SavingThrow}} will be pushed back {{dist|m=5}} and be thrown {{Cond|Off Balance}}.
| learns at level 3 = Druid, Sorcerer, Wizard and Tempest Cleric
| cost = action, spell2
| summary = It is used to clear dangerous gasses and throwing creatures back, potentially causing a dangerous fall.
| save = STR
| description = Summon a strong wind that clears all clouds and pushes creatures back 17ft forcing them {{Condition | Off Balance}} if they fail a [[Strength]] roll.
| save dc = caster
| action type = action
| range = self
| range m = 6
| aoe = Line
| range ft = 40
| aoe m = 12
| condition = Off Balance
| condition = Off Balance
| condition duration = 1
| condition duration = 1
|notes=This spell is automatically given to the Storm Sorcerer at level 6}}
| classes = Druid, Sorcerer, Wizard
| class learns at level 3 = Druid, Sorcerer, Wizard, Tempest Domain:Domain Spell
| class learns at level 6 = Storm Sorcery:Storm Spell
| class learns at level 7 = Eldritch Knight
| class learns at level 8 = Arcane Trickster
| granted by items = Amulet of Windrider:Short Rest
| notes =
* A successful {{SavingThrow}} means that a creature is neither pushed back, nor goes {{Cond|Off Balance}}
| video = Gust of Wind Visuals.mp4
}}
 
== External links ==
* {{FRWiki|Gust of wind|long}}

Latest revision as of 20:40, 16 February 2025

For the equivalent Way of the Four Elements Monk spell, see Rush of the Gale Spirits Rush of the Gale Spirits.
Gust of Wind.webp
Gust of Wind is a level 2 evocation spell. This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.

Description

Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a Strength Saving throw will be pushed back 5 m / 17 ft and be thrown Off Balance Off Balance.

Properties

Cost
Action +  Level 2 Spell Slot
Details
STR Save (Spell save DC)
 Range: Self
AoE: 12 m / 40 ft (Line)
UID Zone_GustOfWind

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Off Balance

Off Balance Off Balance

Duration: 1 turn

Spell save DC  Strength saving throw

How to learn

Classes:

Granted by items:

Notes

Visuals

External links[edit | edit source]