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{{SpellPage
{{Feature page
| name = Dancing Lights
| type = spell
| image = Dancing Lights Icon.png
| uid = Target_DancingLights
| level = cantrip
| level = cantrip
| school = Evocation
| school = Evocation
| ritual =
| summary = It creates magical orbs of light that brighten an area.
| classes = Bard, Sorcerer, Wizard, Eldritch Knight, Arcane Trickster
| description = Illuminate a {{radius|m=9|ft=30}} radius.
| cost = action
| range m = 18
| aoe = radius
| aoe m = 9
| concentration = yes
| condition = Dancing Lights
| condition duration = 10
| area = Dancing Lights
| area shape = Radius
| area range m = 9
| area range ft = 30
| area duration = 10
| classes = Bard, Sorcerer, Wizard
| class learns at level 1 = Bard, Sorcerer, Wizard
| class learns at level 1 = Bard, Sorcerer, Wizard
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| races =
| class learns at level 5 = Druid:via [[Wild Shape: Deep Rothé]]
| race learns at level 1 = Drow Half-Elf
| race learns at level 1 = High Elf, High Half-Elf, Drow, Drow Half-Elf
| summary = It creates magical orbs of light that brighten an area.
| granted by feats = Magic Initiate: Bard, Magic Initiate: Sorcerer, Magic Initiate: Wizard
| description = Create a wisp of light that illuminates a {{radius|m=12|ft=40}} radius.
| granted by items = Komira's Locket
| action type = action
| attack roll =
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| concentration = yes
| range = ranged
| range m =
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| area =
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| notes =
| notes =
* Also granted by {{SmallIcon|Cherished Locket Icon.png}} [[Komira's Locket]].
* Unlike the tabletop version, the magical orbs can only function as one light source instead of having the option to spread them out in a chain of four separate lights. They also have the option to move them each turn as a Bonus Action.
| video =
** Additionally, the combined light has a far greater Area of Effect than the tabletop version which instead only has a 3 m / 10 ft radius of dim light.
* Dancing Lights can be cast without breaking stealth (Confirmed for Drow race version)
* Dancing Lights has two incantations: '''Fiat Lux''', Latin for "let there be light", and '''Sol Invictus''', Latin for "unconquered sun".
}}
}}
== External Links ==
* {{FRWiki|Dancing lights|long}}
[[Category:Light Emitting]]

Latest revision as of 23:00, 10 February 2025

Dancing Lights.webp
Dancing Lights is a cantrip (Evocation). It creates magical orbs of light that brighten an area.

Description

Illuminate a 9 m / 30 ft radius.

Properties

Cost
Action
Details
 Range: 18 m / 60  ft
AoE: 9 m / 30 ft (Radius)
Creates Area: Dancing Lights
Concentration Concentration
UID Target_DancingLights

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Dancing Lights

Dancing Lights Dancing Lights

Duration: 10 turns

Illuminates a 9 m / 30 ft radius.

Area: Dancing Lights

Dancing Lights Dancing Lights

Duration: 10 turns

Illuminates 9 m / 30 ft radius.

Type: Summoned

How to learn

Classes: Races:

(Character level is the sum of all class levels for a multi-classed character.)

Granted by features:

Granted by items:

Notes

  • Unlike the tabletop version, the magical orbs can only function as one light source instead of having the option to spread them out in a chain of four separate lights. They also have the option to move them each turn as a Bonus Action.
    • Additionally, the combined light has a far greater Area of Effect than the tabletop version which instead only has a 3 m / 10 ft radius of dim light.
  • Dancing Lights can be cast without breaking stealth (Confirmed for Drow race version)
  • Dancing Lights has two incantations: Fiat Lux, Latin for "let there be light", and Sol Invictus, Latin for "unconquered sun".

External Links[edit | edit source]