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Shocking Grasp: Difference between revisions
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{{ | {{hatnote|For the equivalent [[Way of the Four Elements]] Monk spell, see {{SAI|Touch of the Storm}}.}} | ||
{{ | {{Feature page | ||
| | | type = spell | ||
| | | uid = Target_ShockingGrasp | ||
| level = cantrip | | level = cantrip | ||
| school = Evocation | | school = Evocation | ||
| summary = It makes a melee attack that inflicts {{DamageType|Lightning}} damage and prevents the target from taking Reactions. | |||
| summary = It makes a melee attack that inflicts Lightning damage and prevents the target from taking Reactions. | |||
| description = The target cannot use [[Reaction]]s. This spell has {{Advantage}} on creatures with metal [[Armour]]. | | description = The target cannot use [[Reaction]]s. This spell has {{Advantage}} on creatures with metal [[Armour]]. | ||
| damage = 1d8 | | damage = 1d8 | ||
| damage type = Lightning | | damage type = Lightning | ||
| | | cost = action | ||
| | | attack roll = yes | ||
| range = melee | | range = melee | ||
| | | higher levels = | ||
| | * At [[character level]] 5, the damage increases to {{DamageText|2d8|Lightning}}. | ||
| | * At character level 10, the damage increases to {{DamageText|3d8|Lightning}}. | ||
| | |||
| | |||
| condition = Shocking Grasp | | condition = Shocking Grasp | ||
| condition duration = 1 | | condition duration = 1 | ||
| | | classes = Sorcerer, Wizard | ||
| | | class learns at level 1 = Sorcerer, Wizard | ||
| class learns at level 3 = Eldritch Knight, Arcane Trickster | |||
| race learns at level 1 = High Elf, High Half-Elf | |||
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard, Spell Sniper | |||
| | |||
| | |||
| | |||
| notes = | | notes = | ||
| | * The High Elf and High Half-Elf racial versions of this spell are from the [[Wizard]] spell list and use [[Intelligence]] as the spellcasting ability, regardless of the character's class. | ||
* Characters with the {{SAI|War Caster: Opportunity Spell|War Caster}} feat can cast this cantrip on enemies moving out of their melee range as a reaction, even if they don't know this spell. | |||
* The incantation for Shocking Grasp is ''Fulgor'', Latin for "lightning" or "flash." | |||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Shocking grasp|long}} | * {{FRWiki|Shocking grasp|long}} | ||
[[Category:Sources of Lightning damage]] |
Latest revision as of 05:05, 5 February 2025
For the equivalent Way of the Four Elements Monk spell, see .
Shocking Grasp is a cantrip (Evocation). It makes a melee attack that inflicts
Lightning damage and prevents the target from taking Reactions.
Advantage on creatures with metal Armour.
![Damage Types](/w/images/thumb/3/31/Lightning_Damage_Icon.png/25px-Lightning_Damage_Icon.png)
Description
The target cannot use Reactions. This spell has![Advantage Icon.png](/w/images/thumb/f/fc/Advantage_Icon.png/35px-Advantage_Icon.png)
Properties
- Cost
Action
Damage: 1~81d8Lightning
- Details
Attack roll
Melee: 1.5 m / 5 ft
UID
Target_ShockingGrasp
At higher levels
- At character level 5, the damage increases to 2d8
Lightning.
- At character level 10, the damage increases to 3d8
Lightning.
Condition: Shocking Grasp
Duration: 1 turn
- Cannot take Reactions.
How to learn
Classes:
- Class level 1: Sorcerer, and Wizard
- Class level 3: Eldritch Knight, and Arcane Trickster
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Granted by features:Notes
- The High Elf and High Half-Elf racial versions of this spell are from the Wizard spell list and use Intelligence as the spellcasting ability, regardless of the character's class.
- Characters with the feat can cast this cantrip on enemies moving out of their melee range as a reaction, even if they don't know this spell.
- The incantation for Shocking Grasp is Fulgor, Latin for "lightning" or "flash."