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Charm Person: Difference between revisions
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[[ | {{Feature page | ||
| type = spell | |||
| uid = Target_CharmPerson | |||
| level = 1 | |||
| school = Enchantment | |||
| summary = This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks. | |||
| description = Charm a [[List_of_Creature_Types#Humanoids|humanoid]] to prevent it from attacking you. You gain {{Advantage}} on [[Charisma]] [[Checks]] in dialogue. | |||
| extra description = Enemies have {{Advantage}} on {{SavingThrow}}s against being {{Cond|Charmed}}. | |||
| warning = {{Prereq|Condition ends early if you or an ally hurts the target.}}<br> | |||
{{Prereq|In higher difficulty modes, the target might accuse you of enchanting them.}} | |||
| cost = action, spell1 | |||
| save = WIS | |||
| save dc = caster | |||
| range = ranged | |||
| higher levels = [[Spells#Upcasting|Upcast]]: Affect an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | |||
| condition = Charmed | |||
| condition duration = 10 | |||
| classes = Bard, Druid, Sorcerer, Warlock, Wizard | |||
| class learns at level 1 = Bard, Druid, Sorcerer, Warlock, Wizard, Trickery Domain:Domain Spell | |||
| class learns at level 3 = Arcane Trickster, Eldritch Knight | |||
| granted by feats = Magic Initiate: Bard, Magic Initiate: Druid, Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard | |||
| granted by items = Shar's Temptation | |||
}} | |||
== External Links == | |||
* {{FRWiki|Charm person|long}} | |||
== | |||
{{ | |||
|} |
Latest revision as of 05:41, 5 February 2025
Charm Person is a level 1 enchantment spell. This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks.
Advantage on Charisma Checks in dialogue.
Description
Charm a humanoid to prevent it from attacking you. You gain![Advantage Icon.png](/w/images/thumb/f/fc/Advantage_Icon.png/35px-Advantage_Icon.png)
Enemies have Advantage on
Saving throws against being .
Condition ends early if you or an ally hurts the target.
In higher difficulty modes, the target might accuse you of enchanting them.
Properties
- Cost
Action +
Level 1 Spell Slot
- Details
WIS Save (Spell save DC)
Range: 18 m / 60 ft
UID
Target_CharmPerson
At higher levels
Upcast: Affect an additional target for each Spell Slot Level above 1st.Condition: Charmed
Duration: 10 turns
How to learn
Classes:
- Class level 1: Bard, Druid, Sorcerer, Warlock, Wizard, and Trickery Domain (Domain Spell)
- Class level 3: Arcane Trickster, and Eldritch Knight
Granted by items: