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Charm Person: Difference between revisions

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{{ up to date | 2023-08-19 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Charm Person
| name = Charm Person
| image = Charm Person Spell Icon.png
| image = Charm Person.webp
| level = 1
| level = 1
| school = Enchantment
| school = Enchantment
| classes = Bard, Druid, Sorcerer, Warlock, Wizard
| classes = Bard, Druid, Sorcerer, Warlock, Wizard
| class learns at level 1 = Bard, Druid, Sorcerer, Warlock, Wizard
| class learns at level 1 = Bard, Druid, Sorcerer, Warlock, Wizard, Trickery Domain:Domain Spell
| summary = This spell allows spellcasters to temporarily charm a humanoid creature, granting advantage on charisma checks.
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| description = Charm a [[List_of_Creature_Types#Humanoids|humanoid]] to prevent it from attacking you. You gain {{Advantage}} on [[Charisma]] [[Checks]] in dialog
| races =
 
| granted by feats = Magic Initiate: Bard, Magic Initiate: Druid, Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard
Enemies have {{Advantage}} on {{SavingThrow}}s against being Charmed.
| granted by items = Shar's Temptation
 
| summary = This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks.
{{SmallIcon|Prerequisite Icon.png}} Condition ends early if you or an ally hurts the target.<br>{{SmallIcon|Prerequisite Icon.png}} In higher difficulty modes, the target might accuse you of enchanting them.
| description = Charm a [[List_of_Creature_Types#Humanoids|humanoid]] to prevent it from attacking you. You gain {{Advantage}} on [[Charisma]] [[Checks]] in dialogue.
| action type = action
| extra description = Enemies have {{Advantage}} on {{SavingThrow}}s against being {{Cond|Charmed}}.
| attack roll =
| warning = {{Prereq|Condition ends early if you or an ally hurts the target.}}<br>
| damage =
{{Prereq|In higher difficulty modes, the target might accuse you of enchanting them.}}
| damage modifier =
| cost = action, spell1
| damage type =
| attack roll =  
| damage save =
| damage =  
| damage save effect =
| damage modifier =  
| concentration = Yes
| damage type =  
| damage save effect =
| concentration =  
| save = WIS
| save dc = caster
| range = ranged
| range = ranged
| range ft = 60
| aoe =  
| aoe =
| aoe m =  
| aoe m =
| aoe ft =  
| aoe ft =
| condition = Charmed
| condition = Charmed
| condition duration = 10
| condition duration = 10
| condition save = Wisdom
| condition save = WIS
| area =
| condition dc = caster
| area category =
| area =  
| area shape =
| area category =  
| area range m =
| area shape =  
| area range ft =
| area range m =  
| area duration =
| area range ft =  
| area turn start damage =
| area duration =  
| area turn start damage type =
| area turn start damage =  
| area turn start damage save =
| area turn start damage type =  
| area turn start damage save effect =
| area turn start damage save =  
| area turn end damage =
| area turn start damage save effect =  
| area turn end damage type =
| area turn end damage =  
| area turn end damage save =
| area turn end damage type =  
| area turn end damage save effect =
| area turn end damage save =  
| area condition =
| area turn end damage save effect =  
| area condition 2 =
| area condition =  
| higher levels = [[Spells#Upcasting|Upcast]]: Affect an additional target per level.
| area condition 2 =  
| higher levels = [[Spells#Upcasting|Upcast]]: Affect an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| notes =
| notes =
}}
}}

Latest revision as of 22:34, 19 August 2024

Charm Person.webp

Charm Person is a level 1 enchantment spell. This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks.

Description

Charm a humanoid to prevent it from attacking you. You gain Advantage Icon.png Advantage on Charisma Checks in dialogue.

Enemies have Advantage Icon.png Advantage on Saving throws against being Charmed Charmed.

Condition ends early if you or an ally hurts the target.
In higher difficulty modes, the target might accuse you of enchanting them.

Properties

Cost
Action + Level 1 Spell Slot
Details
WIS Save (Spell save DC)
 Range: 18 m / 60 ft

At higher levels

Upcast: Affect an additional target for each Spell Slot Level above 1st.

Condition: Charmed

Charmed Charmed

Duration: 10 turns

Spell save DC  Wisdom saving throw

How to learn

External Links[edit | edit source]