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Shocking Grasp: Difference between revisions
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{{ | {{hatnote|For the equivalent [[Way of the Four Elements]] Monk spell, see {{SAI|Touch of the Storm}}.}} | ||
{{SpellPage | {{SpellPage | ||
| name = Shocking Grasp | | name = Shocking Grasp | ||
| image = Shocking Grasp | | image = Shocking Grasp.webp | ||
| level = cantrip | | level = cantrip | ||
| school = Evocation | | school = Evocation | ||
| ritual = | | ritual = | ||
| classes = Sorcerer, Wizard | | classes = Sorcerer, Wizard | ||
| class learns at level 1 = Sorcerer, Wizard | | class learns at level 1 = Sorcerer, Wizard | ||
| class learns at level 3 = Eldritch Knight, Arcane Trickster | | class learns at level 3 = Eldritch Knight, Arcane Trickster | ||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = High Elf, High Half-Elf | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| summary = It makes a melee attack that inflicts Lightning damage and prevents the target from taking Reactions. | | granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard, Spell Sniper | ||
| summary = It makes a melee attack that inflicts {{DamageType|Lightning}} damage and prevents the target from taking Reactions. | |||
| description = The target cannot use [[Reaction]]s. This spell has {{Advantage}} on creatures with metal [[Armour]]. | | description = The target cannot use [[Reaction]]s. This spell has {{Advantage}} on creatures with metal [[Armour]]. | ||
| | | cost = action | ||
| attack roll = yes | | attack roll = yes | ||
| damage = 1d8 | | damage = 1d8 | ||
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| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = | ||
* At [[character level]] 5, the damage increases to {{DamageText|2d8|Lightning}}. | |||
| notes = Characters with the | * At character level 10, the damage increases to {{DamageText|3d8|Lightning}}. | ||
| notes = | |||
* Characters with the {{SAI|War Caster: Opportunity Spell|War Caster}} feat can cast this cantrip on enemies moving out of their melee range as a reaction, even if they don't know this spell. | |||
* The incantation for Shocking Grasp is ''Fulgor'', Latin for "lightning" or "flash." | |||
| video = | | video = | ||
}} | }} | ||
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== External Links == | == External Links == | ||
* {{FRWiki|Shocking grasp|long}} | * {{FRWiki|Shocking grasp|long}} | ||
[[Category:Sources of Lightning damage]] |
Latest revision as of 07:00, 29 July 2024
For the equivalent Way of the Four Elements Monk spell, see .
Shocking Grasp is a cantrip (Evocation). It makes a melee attack that inflicts Lightning damage and prevents the target from taking Reactions.
Description
The target cannot use Reactions. This spell has Advantage on creatures with metal Armour.
Properties
- Cost
- Action
- Damage
- 1d8 (1~8) Lightning
- Details
- Attack roll
- Melee: 1.5 m / 5 ft
At higher levels
- At character level 5, the damage increases to 2d8Lightning.
- At character level 10, the damage increases to 3d8Lightning.
Condition: Shocking Grasp
Duration: 1 turn
- Cannot take Reactions.
How to learn
Classes:
- Class Level 3: Eldritch Knight, and Arcane Trickster
Races:
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Notes
- Characters with the feat can cast this cantrip on enemies moving out of their melee range as a reaction, even if they don't know this spell.
- The incantation for Shocking Grasp is Fulgor, Latin for "lightning" or "flash."