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{{ up to date | 2023-08-26 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Feature page
 
| type = spell
{{SpellPage
| uid = Target_Contagion
| name = Contagion
| image = Contagion Icon.png
| level = 5
| level = 5
| school = Necromancy
| school = Necromancy
| ritual =
| classes = Cleric, Druid, Circle of the Spores
| class learns at level 9 = Cleric, Druid, Circle of the Spores
| class learns at level 2 =
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to infect their target with an affliction of their choosing, potentially resulting in the target contracting a disease.
| summary = This spell allows spellcasters to infect their target with an affliction of their choosing, potentially resulting in the target contracting a disease.
| description = Poison a target and possibly afflict them with a disease of your choice.
| description = Poison a target and possibly afflict them with a disease of your choice.


Once infected, the target will roll a [[Constitution]] {{SavingThrow}} each turn. If it accumulates 3 successes, it recovers. If it accumulates 3 failures, it contracts the Disease chosen by the spellcaster.
Once infected, the target will roll a [[Constitution]] {{SavingThrow}} each turn. If it accumulates 3 successes, it recovers. If it accumulates 3 failures, it contracts the disease chosen by the spellcaster.
| action type = action
| image = Contagion Filth Fever.webp
| attack roll = yes
| controller icon = Contagion Filth Fever Icon.webp
| damage =
| hotbar icon = Contagion Filth Fever Unfaded Icon.webp
| damage modifier =
| cost = action, spell5
| damage type =
| attack roll = melee spell
| damage save =
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration =
| range = melee
| range = melee
| range m =
| variants = Contagion: Filth Fever, Contagion: Flesh Rot, Contagion: Slimy Doom, Contagion: Seizure, Contagion: Mindfire, Contagion: Blinding Sickness
| range ft =
| aoe =
| aoe m =
| aoe ft =
| condition = Contagion Poisoned
| condition = Contagion Poisoned
| condition duration =
| condition save = CON
| condition save = Constitution
| condition dc = caster
| area =
| classes = Cleric, Druid
| area category =
| class learns at level 10 = Bard:via [[Magical Secrets]]
| area shape =
| class learns at level 9 = Cleric, Druid, Circle of the Spores:Circle Spell, Circle of the Land:Arctic/Forest/Underdark, Death Domain
| area range m =
| notes =
| area range ft =
* The description of the spell is misleading. If the target fails 3 saving throws, the disease persists after a long rest, essentially forever, or until the target gets healed by {{SAI|Lesser Restoration}} or a [[Diseased_(status_group)#Removal|similar effect]].
| area duration =
* Casting Contagion outside of battle onto any NPC is not considered an aggressive action.
| area turn start damage =
* Missing the attack roll when casting the spell, on the other hand, is considered an aggressive action and might turn NPCs hostile.
| area turn start damage type =
* However, if an NPC is afflicted with {{SAI|Contagion: Mindfire}} and fails the 3 Saving Throws, it will turn hostile permanently. Killing an NPC in this way is not considered a crime.
| area turn start damage save =
* Furthermore, even though successfully casting Contagion on an NPC will not turn it hostile, if it's a key quest NPC, casting on it might update the related quest, turning it hostile regardless.
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| variants = Contagion: Filth Fever, Contagion: Flesh Rot, Contagion: Slimy Doom, Contagion: Seizure, Contagion: Mindfire, Contagion: Blinding Sickness
| notes = * [[Circle of the Land]] [[Druid]]s who choose the Arctic, Forest, or Underdark Land at level 9 learn this spell automatically.
| video =
}}
}}


== External Links ==
== External links ==
* {{FRWiki|Contagion|long}}
* {{FRWiki|Contagion|long}}

Latest revision as of 21:32, 14 February 2025

Contagion Filth Fever.webp
Contagion is a level 5 necromancy spell. This spell allows spellcasters to infect their target with an affliction of their choosing, potentially resulting in the target contracting a disease.

Description

Poison a target and possibly afflict them with a disease of your choice.

Once infected, the target will roll a Constitution Saving throw each turn. If it accumulates 3 successes, it recovers. If it accumulates 3 failures, it contracts the disease chosen by the spellcaster.

Properties

Cost
Action +  Level 5 Spell Slot
Details
Melee spell attack roll
 Melee: 1.5 m / 5  ft
UID Target_Contagion

At higher levels

Casting this spell at a higher level grants no additional benefit.

Variants

Condition: Contagion Poisoned

Contagion Poisoned Contagion Poisoned

Spell save DC  Constitution saving throw

  • Has Disadvantage Icon.png Disadvantage on Attack rolls and Checks.
  • Each turn, it must succeed on a Saving throw, or the poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the disease corresponding to the variant of the spell Contagion that was cast.

How to learn

Classes:

Notes

  • The description of the spell is misleading. If the target fails 3 saving throws, the disease persists after a long rest, essentially forever, or until the target gets healed by Lesser Restoration Lesser Restoration or a similar effect.
  • Casting Contagion outside of battle onto any NPC is not considered an aggressive action.
  • Missing the attack roll when casting the spell, on the other hand, is considered an aggressive action and might turn NPCs hostile.
  • However, if an NPC is afflicted with Contagion: Mindfire Contagion: Mindfire and fails the 3 Saving Throws, it will turn hostile permanently. Killing an NPC in this way is not considered a crime.
  • Furthermore, even though successfully casting Contagion on an NPC will not turn it hostile, if it's a key quest NPC, casting on it might update the related quest, turning it hostile regardless.

External links[edit | edit source]