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Charm Person: Difference between revisions
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[[ | {{SpellPage | ||
| name = Charm Person | |||
| image = Charm Person.webp | |||
| level = 1 | |||
| school = Enchantment | |||
| classes = Bard, Druid, Sorcerer, Warlock, Wizard | |||
| class learns at level 1 = Bard, Druid, Sorcerer, Warlock, Wizard, Trickery Domain:Domain Spell | |||
| class learns at level 3 = Arcane Trickster, Eldritch Knight | |||
| races = | |||
| granted by feats = Magic Initiate: Bard, Magic Initiate: Druid, Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard | |||
| granted by items = Shar's Temptation | |||
| summary = This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks. | |||
| description = Charm a [[List_of_Creature_Types#Humanoids|humanoid]] to prevent it from attacking you. You gain {{Advantage}} on [[Charisma]] [[Checks]] in dialogue. | |||
| extra description = Enemies have {{Advantage}} on {{SavingThrow}}s against being {{Cond|Charmed}}. | |||
| warning = {{Prereq|Condition ends early if you or an ally hurts the target.}}<br> | |||
{{Prereq|In higher difficulty modes, the target might accuse you of enchanting them.}} | |||
| cost = action, spell1 | |||
| attack roll = | |||
| damage = | |||
| damage modifier = | |||
| damage type = | |||
| damage save effect = | |||
| concentration = | |||
| save = WIS | |||
| save dc = caster | |||
| range = ranged | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = Charmed | |||
| condition duration = 10 | |||
| condition save = WIS | |||
| condition dc = caster | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| higher levels = [[Spells#Upcasting|Upcast]]: Affect an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | |||
| notes = | |||
}} | |||
== External Links == | |||
* {{FRWiki|Charm person|long}} | |||
* | |||
Latest revision as of 22:34, 19 August 2024
Charm Person is a level 1 enchantment spell. This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks.
Description
Charm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue.
Enemies have Advantage on Saving throws against being .
Condition ends early if you or an ally hurts the target.
In higher difficulty modes, the target might accuse you of enchanting them.
Properties
- Cost
- Action + Level 1 Spell Slot
- Details
- WIS Save (Spell save DC)
- Range: 18 m / 60 ft
At higher levels
Upcast: Affect an additional target for each Spell Slot Level above 1st.Condition: Charmed
Duration: 10 turns
How to learn
Classes:
- Class Level 3: Arcane Trickster, and Eldritch Knight
Granted by the following items: