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Ray of Frost: Difference between revisions
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{{ | {{hatnote|For the equivalent [[Way of the Four Elements]] Monk spell, see {{SAI|Chill of the Mountain}}.}} | ||
{{SpellPage | {{SpellPage | ||
| name = Ray of Frost | | name = Ray of Frost | ||
| image = Ray of Frost | | image = Ray of Frost.webp | ||
| level = cantrip | | level = cantrip | ||
| school = Evocation | | school = Evocation | ||
| ritual = | | ritual = | ||
| classes = Sorcerer, Wizard | | classes = Sorcerer, Wizard | ||
| class learns at level 1 = Sorcerer, Wizard | | class learns at level 1 = Sorcerer, Wizard | ||
| class learns at level 3 = Eldritch Knight, Arcane Trickster | | class learns at level 3 = Eldritch Knight, Arcane Trickster | ||
| class learns at level 6 = | | class learns at level 6 = College of Lore:via [[Magical Secrets]] | ||
| class learns at level 10 = | | class learns at level 10 = Bard:via [[Magical Secrets]] | ||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = High Elf, High Half-Elf | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| summary = It deals Cold damage to the target and slows it down. | | granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard, Spell Sniper | ||
| description = Reduces the target's [[Movement Speed]] by {{distance|m=3|ft=10}}. | | granted by items = Mourning Frost | ||
| | | summary = It deals {{DamageType|Cold}} damage to the target and slows it down. | ||
| description = Reduces the target's [[Movement Speed]] by {{distance|m=3|ft=10}}. | |||
| cost = action | |||
| attack roll = yes | | attack roll = yes | ||
| damage = 1d8 | | damage = 1d8 | ||
| damage modifier = | | damage modifier = | ||
| damage type = Cold | | damage type = Cold | ||
| damage save = | | damage save = | ||
| damage save effect = | | damage save effect = | ||
| damage per = | | damage per = | ||
| extra damage = | | extra damage = | ||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| extra damage save = | | extra damage save = | ||
| extra damage save effect = | | extra damage save effect = | ||
| extra damage per = | | extra damage per = | ||
| concentration = | | concentration = | ||
| range = ranged | | range = ranged | ||
| range m = 18 | | range m = 18 | ||
| range ft = 60 | | range ft = 60 | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| condition = Ray of Frost | | condition = Ray of Frost | ||
| condition duration = 1 | | condition duration = 1 | ||
| condition save = | | condition save = | ||
| area = | | area = | ||
| area category = | | area category = | ||
| area shape = | | area shape = | ||
| area range m = | | area range m = | ||
| area range ft = | | area range ft = | ||
| area duration = | | area duration = | ||
| area turn start damage = | | area turn start damage = | ||
| area turn start damage type = | | area turn start damage type = | ||
| area turn start damage save = | | area turn start damage save = | ||
| area turn start damage save effect = | | area turn start damage save effect = | ||
| area turn end damage = | | area turn end damage = | ||
| area turn end damage type = | | area turn end damage type = | ||
| area turn end damage save = | | area turn end damage save = | ||
| area turn end damage save effect = | | area turn end damage save effect = | ||
| area condition = | | area condition = | ||
| area condition 2 = | | area condition 2 = | ||
| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = * At [[character level]] 5, the damage increases to {{DamageText|2d8|Cold}}. | ||
* At character level 10, the damage increases to {{DamageText|3d8|Cold}}. | |||
| notes = | | notes = * Casting this spell at a {{Area|Fire}} surface will extinguish it. It will also extinguish other fire objects such as torches, braziers, campfires, etc. | ||
* {{ | * Directly hitting a liquid (water or blood) surface or someone standing on such a surface will cause the liquid surface to freeze and immediately forces all standing on it to roll a [[Dexterity]] [[Saving Throw]] or become [[Prone]]. | ||
* Casting this spell on a [[Wet]] target causes double damage due to [[Vulnerability]]. | |||
* The incantation for Ray of Frost is ''Glacies'', Latin for "ice." | |||
| video = Ray of Frost Visuals.mp4 | | video = Ray of Frost Visuals.mp4 | ||
}} | }} | ||
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[[Category:Cold Damage]] | [[Category:Cold Damage]] | ||
[[Category:Sources of Cold damage]] |
Latest revision as of 20:24, 24 October 2024
For the equivalent Way of the Four Elements Monk spell, see .
Ray of Frost is a cantrip (Evocation). It deals Cold damage to the target and slows it down.
Description
Reduces the target's Movement Speed by 3 m / 10 ft.
Properties
- Cost
- Action
- Damage
- 1d8 (1~8) Cold
- Details
- Attack roll
- Range: 18 m / 60 ft
At higher levels
- At character level 5, the damage increases to 2d8Cold.
- At character level 10, the damage increases to 3d8Cold.
Condition: Ray of Frost
Duration: 1 turn
- Movement Speed is reduced by 3 m / 10 ft.
How to learn
Classes:
- Class Level 3: Eldritch Knight, and Arcane Trickster
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Races:
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Granted by the following items:
Notes
- Casting this spell at a Fire surface will extinguish it. It will also extinguish other fire objects such as torches, braziers, campfires, etc.
- Directly hitting a liquid (water or blood) surface or someone standing on such a surface will cause the liquid surface to freeze and immediately forces all standing on it to roll a Dexterity Saving Throw or become Prone.
- Casting this spell on a Wet target causes double damage due to Vulnerability.
- The incantation for Ray of Frost is Glacies, Latin for "ice."