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Daylight: Difference between revisions

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(Bards can learn via Magical Secrets)
(it does triggers, it just doesn't add any status effect for you to see. You can check every attack they make has disadvantage on combat logs if you use it on fight with Nere in underdark.)
 
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{{ up to date | 2023-08-24 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Feature page
 
| type = spell
{{SpellPage
| uid = Target_Daylight_Container
| name = Daylight
| image = Daylight Icon.png
| level = 3
| level = 3
| school = Evocation
| school = Evocation
| ritual =
| summary = This spell allows spellcasters to dispel darkness by summoning a sphere of light or enchanting an item to shine like the sun.
| classes = Cleric, Druid, Ranger, Sorcerer, Paladin, Light Domain
| class learns at level 5 = Cleric, Druid, Sorcerer, Light Domain
| class learns at level 6 = {{Class|College of Lore}} (via [[Magical Secrets]] subclass feature)
| class learns at level 9 = Ranger, Paladin
| class learns at level 10 = {{Class|Bard}} (via [[Magical Secrets]] class feature)
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to dispel darkness by summoning a sphere of light or enchanting an item to shine like the sun.  
| description = Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it.
| description = Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it.
 
| cost = action, spell3
{{Duration|Until Long Rest}}
| action type = action
| attack roll =
| damage =
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| concentration =
| range = ranged
| range = ranged
| range m =
| spell flags = CannotTargetItems, HasSomaticComponent, HasVerbalComponent, IsLinkedSpellContainer, IsSpell
| range ft =
| aoe =
| aoe m =
| aoe ft =
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| area =
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| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| variants = Daylight: Sphere, Daylight: Enchant Item
| variants = Daylight: Sphere, Daylight: Enchant Item
| notes = * [[Circle of the Land]] [[Druid]]s who choose the Grassland Land at level 5 learn this spell automatically.
| condition = Daylight
| video =
| condition duration = Long Rest
| classes = Cleric, Druid, Ranger, Sorcerer, Paladin
| class learns at level 5 = Cleric, Druid, Sorcerer, Light Domain:Domain Spell, Circle of the Land:Grassland
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 9 = Ranger, Paladin
| class learns at level 10 = Bard:via [[Magical Secrets]]
| notes = * Exposing [[Duergar]], [[Drow]] and other NPCs to either variant of this spell will trigger [[Sunlight Sensitivity]] they typically have in outdoor daylight, but it will not cause [[Sussur Bloom]]s to wither while in the [[Underdark]].
}}
}}


== External Links ==
== External links ==
* {{FRWiki|Daylight|long}}
* {{FRWiki|Daylight|long}}
[[Category:Light Emitting]]

Latest revision as of 06:02, 28 February 2025

Daylight.webp
Daylight is a level 3 evocation spell. This spell allows spellcasters to dispel darkness by summoning a sphere of light or enchanting an item to shine like the sun.

Description

Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it.

Properties

Cost
Action +  Level 3 Spell Slot
Details
 Range: 18 m / 60 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Technical details

Variants

Condition: Daylight

Daylight Daylight

Duration: Until Long rest

  • Shining with the light of the sun. Dispels Darkness within a radius of 15 m / 50 ft.
  • The Enchant Item version of this spell requires the target creature have a Weapon in their main hand.

How to learn

Classes:

Notes

External links[edit | edit source]