Steel Watcher: Difference between revisions

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{{hatnote|This page is for the Steel Watcher race. For the creature, see [[Steel Watcher (creature)]].}}
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{{NoExcerpt|''This page is for the Steel Watcher race. For the creature, see [[Steel Watcher (creature)]].''}}
'''Steel Watchers''' are a non-playable [[Construct]] [[race]] in [[Baldur's Gate 3]]. Steel Watchers are characterised by their imposing size and ability to self-destruct. They almost exclusively appear in the city of [[Baldur's Gate]].  
'''Steel Watchers''' are a non-playable [[List_of_Creature_Types#Constructs|Construct]] [[race]] in [[Baldur's Gate 3]]. Steel Watchers are characterized by their imposing size and ability to self-destruct. They almost exclusively appear in the city of [[Baldur's Gate]]. Three types of Steel Watchers are represented in the game:  
 
*[[Steel Watcher (creature)|Steel Watcher]]
{{SpoilerWarning}}
== About Steel Watchers ==
{{quote|The operations of these huge steel juggernauts are powered by engines of churning hellfire. }}
Created by [[Enver Gortash]] to serve him, Steel Watchers uphold the law in the city of Baldur's Gate. Steel Watchers are formidable foes with large amounts of health and multiple [[Resistance|Resistances]].
 
If the player fully explores the [[Steel Watch Foundry]] they discover that the Watchers are not fully mechanical; rather, they are hybrids of technology and necromancy. Each unit is built around a zombie whose brain has been removed, infected with a [[Mind Flayer Tadpole]], and preserved in vats at the Foundry, where Banite cultists can use them to remotely control the corresponding Watcher.
 
With the exception of [[Steel Watcher Titan]], Steel Watchers will gain the condition {{cond|Detonation Impending!}} when their hit points are low. This is caused by the passive feature [[Failsafe Protocol]]. The explosion will deal {{DamageText|4d12+26|Fire}} damage in an area around the Watcher. This attack ignores [[resistance]] and [[immunity]] to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}.
 
If the player defeats Gortash without dealing with the Foundry and hasn't defeated [[Orin]] yet, the Steel Watchers will be taken over by the [[Netherbrain]] who will make them ignore the party and not assist the [[Flaming Fist]] in combat, in order to aid the party in defeating Orin. On top of that, the Netherbrain will blow up the Foundry and the [[Iron Throne]]. Once the player also defeats Orin, however, the Netherbrain will turn on the player and all the Steel Watchers will be hostile to the party, which will drag the Flaming Fist into combat as well.
 
== Types of Steel Watchers ==
{{hatnote|See Also: [[:Category:Steel Watchers]]}}
* [[Steel Watcher (creature)|Steel Watcher]]
* [[Hellfire Watcher]]
* [[Hellfire Watcher]]
* ]{{Blur|[[Steel Watcher Titan]]}}
* [[Steel Watcher Titan]]
With the exception of {{Blur|[[Steel Watcher Titan]]}}, Steel Watchers will gain the condition ''Detonation Impending!'' when they are close to {{DamageText|0|Healing}}. This is caused by the passive feature [[Failsafe Protocol]].
 
{{Condition | Detonation Impending! | duration = 1 | border = 1}}
== Quests ==
* [[Disable the Steel Watch]]
* [[Save the Gondians]]
* [[Avenge the Ironhands]]
* [[Get Gortash's Netherstone]]


* The explosion will deal {{DamageText|4d12+26|Fire}} damage{{verify}} in an area around the Watcher. The fire damage will penetrate immunities and resistances. A {{SavingThrow|Dexterity}} can be made to receive half the damage dealt.
== Related items ==
* Steel Watchers are immune to {{IconLink | Prone Condition Icon.png | Prone }}
* The [[Steel Watcher Titan]] wields {{RarityItem|Gontr Mael}}, can be looted after killing the creature.
* During the quest [[Disable the Steel Watch]], several [[Hellfire Watchers]] and a special [[Steel Watcher Titan]] can be found in [[Steel Watch Foundry]].
* {{RarityItem|Steelwatcher Helmet}}
* The [[Steel Watcher Titan]] wields {{RarityItem|Gontr Mael}} and can be looted after killing the creature.
* {{RarityItem|Hellfire Engine Crossbow}}
* {{Blur|[[Karlach]]'s heart is a prototype engine for the Steel Watchers.}}
* {{RarityItem|Watcher Greatsword}}
* {{RarityItem|Infernal Iron}}
* {{RarityItem|Enriched Infernal Iron}}
* {{RarityItem|Immiscibility of Fluids}}


== See also ==
== Notes ==
[[:Category:Steel Watchers|List of all Steel Watchers]]
{{notebegin}}
* [[Karlach]]'s heart is a prototype engine for the Steel Watchers.
* During the quest [[Disable the Steel Watch]] several [[Hellfire Watchers]] and a special [[Steel Watcher Titan]] can be found in [[Steel Watch Foundry]].
{{noteend}}


[[Category: Races]]
[[Category: Races]]
[[Category: Non-playable Races]]
[[Category: Non-playable races]]
{{NavCreatures}}
{{NavCreatures}}

Latest revision as of 04:44, 9 March 2024

This page is for the Steel Watcher race. For the creature, see Steel Watcher (creature).
Disable the Steel Watch Quest.jpg

Steel Watchers are a non-playable Construct race in Baldur's Gate 3. Steel Watchers are characterised by their imposing size and ability to self-destruct. They almost exclusively appear in the city of Baldur's Gate.

About Steel Watchers[edit | edit source]

The operations of these huge steel juggernauts are powered by engines of churning hellfire.

Created by Enver Gortash to serve him, Steel Watchers uphold the law in the city of Baldur's Gate. Steel Watchers are formidable foes with large amounts of health and multiple Resistances.

If the player fully explores the Steel Watch Foundry they discover that the Watchers are not fully mechanical; rather, they are hybrids of technology and necromancy. Each unit is built around a zombie whose brain has been removed, infected with a Mind Flayer Tadpole, and preserved in vats at the Foundry, where Banite cultists can use them to remotely control the corresponding Watcher.

With the exception of Steel Watcher Titan, Steel Watchers will gain the condition Detonation Impending! Detonation Impending! when their hit points are low. This is caused by the passive feature Failsafe Protocol. The explosion will deal 4d12+26Damage TypesFire damage in an area around the Watcher. This attack ignores resistance and immunity to Fire damage. Target will still take half damage on a successful Dexterity saving throw.

If the player defeats Gortash without dealing with the Foundry and hasn't defeated Orin yet, the Steel Watchers will be taken over by the Netherbrain who will make them ignore the party and not assist the Flaming Fist in combat, in order to aid the party in defeating Orin. On top of that, the Netherbrain will blow up the Foundry and the Iron Throne. Once the player also defeats Orin, however, the Netherbrain will turn on the player and all the Steel Watchers will be hostile to the party, which will drag the Flaming Fist into combat as well.

Types of Steel Watchers[edit | edit source]

Quests[edit | edit source]

Related items[edit | edit source]

Notes[edit | edit source]