Ad placeholder

Flaming Fist

From bg3.wiki
Jump to navigation Jump to search
Banner of the Flaming Fist

The Flaming Fist is a mercenary company based in Baldur's Gate, where its members now serve as the city's police and military force.[1]

Background[edit section | visual editor]

Shield of the Flaming Fist
Armour of the Flaming Fist

Founded by Grand Duke EltanEltan,[2] the Flaming Fist is a mercenary company-turned police and military force loyal to the city of Baldur's Gate. Despite the organization's struggles with corruption, morals, and tendency to spurn the Baldurian population in favour of Upper City patriars, the Flaming Fist still persists as one of the most powerful and extensive fighting forces in all of the Sword CoastSword Coast. Members of the Flaming Fist act as soldiers and battle against threats both domestic and abroad, often with the blessing of their allies in the Lords' AllianceLords' Alliance.

The Fist have been at some times corrupt and at others virtuous. In that way making a friend of the Fist is buying a packaged loaf. Who knows if the dough is delicious or the crust is poisoned?
A History of the Flaming Fist


Involvement[edit section | visual editor]

Act One[edit section | visual editor]

He of the Unsleeping Eyes. Grant me the might to carry this burden. Grant me the faith to face darkness without fear.
Fist Recruit Ephren, praying to Helm

The Flaming Fist can first be encountered at Waukeen's Rest in the aftermath of a raid committed by Absolutist drow and goblins. With the inn on fire, Gauntlet YevaGauntlet Yeva and the remaining Flaming Fists attempt to bust the door down to save Duke RavengardDuke Ravengard. However, successfully entering the inn reveals that the Duke is nowhere to be found, and instead culminates in the potential rescue of Counsellor FlorrickCounsellor Florrick, who reveals the Duke has been captured and taken to Moonrise Towers. Florrick then requests the party rescue the Duke, kicking off Rescue the Grand DukeRescue the Grand Duke. Leaving the premises of Waukeen's Rest before any rescue results in the death of Counsellor Florrick as well as the premature departure of the local Flaming Fists.

A second group of Flaming Fist mercenaries are at the Mountain Pass. A squad of Fists led by Gauntlet DionGauntlet Dion attempt to disarm a githyanki patrol led by Sarth BarethaSarth Baretha, to no avail, before being attacked and burnt by Kith'rak VossKith'rak Voss' dragon.

Act Two[edit section | visual editor]

A century locked inside a Sharran curse will do things to a man. But you're not alone, sir. We're here with you.
Fist J'ehlar, to an unconscious Art Cullagh

Depending on whether or not the Flaming Fists were assisted and if Counsellor Florrick survived the events at Waukeen's Rest, members of the Flaming Fist can be encountered at Last Light Inn alongside the Harpers. If the tiefling refugees were not saved in Act One, Flaming Fist MarcusFlaming Fist Marcus vouches for the party when they are ensnared by JaheiraJaheira, revealing himself to actually be an undercover True Soul. The party can then expose Marcus as a traitor amidst their ranks, or play along with his deception.

Florrick and her Flaming Fists can be encountered again in the inn's western bunk room, and confirms Duke Ravengard's whereabouts to be in Moonrise Towers. In the same room, an ancient comatose Flaming Fist human named Art CullaghArt Cullagh is lying in bed. Talking with Florrick, Manip VidorManip Vidor, Fist J'ehlarFist J'ehlar, or Harper TumerilHarper Tumeril reveals that the UnconsciousUnconscious Fist may know a way into Moonrise Towers, kicking off Wake up Art CullaghWake up Art Cullagh and Infiltrate Moonrise TowersInfiltrate Moonrise Towers. A Flaming Fist Writ of Command detailing the man's past can be taken from J'ehlar or picked from the bed (depending on J'ehlar's presence). There, Florrick announces that she will be leaving for Baldur's Gate to seek reinforcements. Leaving Last Light Inn at any point in time after conversing with Florrick results in her leaving the region alongside some of the Flaming Fists. Additionally, if the party visit Moonrise Towers before first visiting the Last Light Inn, Florrick will have already departed and left a note instead.

Upstairs, depending on whether he intervened in the party's defence and remained friendly, Marcus waits for the party in Isobel'sIsobel's room and reveals to them he has orders from Ketheric ThormKetheric Thorm to kidnap Isobel alive – a ploy the party can either assist with or foil. Attacking Marcus or interacting with Isobel triggers the Resolve the AbductionResolve the Abduction battle, ending in either Marcus' defeat or the complete loss of Last Light Inn and its occupants.

If the NightsongNightsong is freed and heads to Moonrise Towers, the Flaming Fists take part in the assault on Moonrise Towers. Before the party can arrive, the Harpers and Fists clear out the majority of the Absolutist's forces, but at the cost of losing almost all of their numbers in the fight. What remains of the Flaming Fists assist the party and the Harpers in the ensuing fights as melee fighters. Should any of the Fists survive after the initial battle in the main hall, they move to the Moonrise Towers Prison and face off against the Mistresses of Souls and their NecromitesNecromites in a bonus fight.

Act Three[edit section | visual editor]

You might think you're here to uphold justice, to protect the meek and the innocent, to follow in the footsteps of the great Eltan.

Forget all of it. Every damned word.

Despite effectively being allies to the party for the fisrt two acts, the Flaming Fist take more of a neutral or sometimes antagonistic role in Act Three. There, bolstered by the Steel Watch and as Baldur's Gate police and military force, they are present throughout the entirety of the region as either stationary sentries or mobile patrols. The party also see that they have already resisted a few assaults from the Absolute's forces outside of Rivington.

At the South Span Checkpoint, a Flaming Fist garrison and Steel WatcherSteel Watcher under the command of Gauntlet EdwynnaGauntlet Edwynna prevent both the party and the refugees from entering Wyrm's Crossing, forcing the party to either sneak in, surrender to the Steel Watch, or to attack the Fists. If the Ironhand Gnomes were saved from Moonrise Towers however, they cause a distraction and disable the Steel Watcher, giving the party a window of opportunity to pass. As the checkpoint is crossed however, Manip FalcäoManip Falcäo attempts to hire the party to kill the Ironhand Gnomes and bring him Wulbren Bongle'sWulbren Bongle's head.

In front of Wyrm's Rock Fortress, Blaze ElinBlaze Elin forbids anyone from entering the fortress during Gortash'sGortash's coronation. She can be convinced to let the party through various Deception checks, a Persuasion check and 20.000 Gold, the use of a Lower City Pass acquired from ValeriaValeria or Sharess' Caress, the use of an Urgent Report for Duke Ravengard, or can be avoided altogether by going underneath the fortress or using FlyFly actions.

Wyrm's Rock Fortress serves as a headquarters and barracks for the Flaming Fist, with some of their highest-ranking Fists and quartermaster Arkleia OlorilArkleia Oloril being located in the fortress. The Marshal of the Flaming Fist, Ulder Ravengard, is present during Gortash's coronation, albeit with a tadpole in his brain and oblivious to his new role as a pawn. An imprisoned Florrick in Wyrm's Rock Prison, along with various notes and information strewn around the fortress reveal that the Fist are being reformed into a force incapable of sustaining the Absolute's assaults, with the Fist being oblivious to Gortash's standing as the Chosen of BaneBane. Thus, taking part in Gortash' coronation and attacking him will result in all of the Flaming Fists in the fortress turning hostile.

In Baldur's Gate proper, Lora BergauzLora Bergauz attempts to get Blaze Liara PortyrBlaze Liara Portyr to investigate the whereabouts of her missing daughter VanraVanra, to no avail - allowing for the party to intervene and take over the search to Save VanraSave Vanra. In the Elfsong Tavern, Constable and Gauntlet Devella FountainheadGauntlet Devella Fountainhead can be encountered while investigating the murder of Duke StelmaneDuke Stelmane, kicking off the Investigate the MurdersInvestigate the Murders quest if it has not been triggered before or ending in Devella's own potential murder under a Dark Urge origin. Assisting Devella instead leads to cooperating with her on the hunt for DolorDolor, a serial murderer.

Attacking Ettvard NeedleEttvard Needle or infringing on his demands in Stop the PressesStop the Presses turns the guards of Baldur's Mouth hostile, as well as any nearby Flaming Fists in range.

If the Iron Throne has been accessed and intruded upon, all of the Flaming Fists in Wyrm's Rock Fortress immediately turn hostile and side with Gortash if the party return, with no possibility of rendering them hospitable to the party, and therefore culminating in their death, even if Knocked OutKnocked Out.

Ultimately however, if Florrick is an ally in Gather Your AlliesGather Your Allies, the Flaming Fist will come to the party's aid and city's defence in Confront the Elder BrainConfront the Elder Brain through the Gather Your AlliesGather Your Allies action Florrick's CohortFlorrick's Cohort - as well as their desperate defence of the Upper City before the party's arrival.

Members by rank[edit section | visual editor]

Marshal[edit section | visual editor]

Blaze[edit section | visual editor]

Manip[edit section | visual editor]

Gauntlet[edit section | visual editor]

Fist[edit section | visual editor]

Fist Healer[edit section | visual editor]

Fist Wizard[edit section | visual editor]

Fist Recruit[edit section | visual editor]

Quartermaster[edit section | visual editor]

Unspecified[edit section | visual editor]

Related items[edit section | visual editor]

Related literature[edit section | visual editor]

Related quests[edit section | visual editor]

Related locations[edit section | visual editor]

References[edit section | visual editor]

  1. A History of the Flaming Fist
  2. Flaming Fist History
  3. Only mentioned in a regarding book by the Cult of Bhaal
  4. Transformed into a mind flayer in RivingtonRivington
  5. Only mentioned through a letter they authored
  6. Final Warning (Elerrathin's Home)

External links[edit section | visual editor]