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Charm Person: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Charm Person | | name = Charm Person | ||
Line 5: | Line 4: | ||
| level = 1 | | level = 1 | ||
| school = Enchantment | | school = Enchantment | ||
| classes = Bard, Druid, Sorcerer, Warlock, Wizard | | classes = Bard, Druid, Sorcerer, Warlock, Wizard | ||
| class learns at level 1 = Bard, Druid, Sorcerer, Warlock, Wizard, Trickery Domain | | class learns at level 1 = Bard, Druid, Sorcerer, Warlock, Wizard, Trickery Domain:Domain Spell | ||
| class learns at level 3 = Arcane Trickster, Eldritch Knight | | class learns at level 3 = Arcane Trickster, Eldritch Knight | ||
| races = | | races = | ||
| granted by feats = Magic Initiate: | | granted by feats = Magic Initiate: Bard, Magic Initiate: Druid, Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard | ||
| granted by items = Shar's Temptation | | granted by items = Shar's Temptation | ||
| summary = This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks. | | summary = This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks. | ||
| description = Charm a [[List_of_Creature_Types#Humanoids|humanoid]] to prevent it from attacking you. You gain {{Advantage}} on [[Charisma]] [[Checks]] in dialogue. | | description = Charm a [[List_of_Creature_Types#Humanoids|humanoid]] to prevent it from attacking you. You gain {{Advantage}} on [[Charisma]] [[Checks]] in dialogue. | ||
| extra description = Enemies have {{Advantage}} on {{SavingThrow}}s against being {{Cond|Charmed}}. | |||
Enemies have {{Advantage}} on {{SavingThrow}}s against being {{Cond|Charmed}}. | | warning = {{Prereq|Condition ends early if you or an ally hurts the target.}}<br> | ||
{{Prereq|Condition ends early if you or an ally hurts the target.}}<br> | |||
{{Prereq|In higher difficulty modes, the target might accuse you of enchanting them.}} | {{Prereq|In higher difficulty modes, the target might accuse you of enchanting them.}} | ||
| | | cost = action, spell1 | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
| damage modifier = | | damage modifier = | ||
| damage type = | | damage type = | ||
| damage save effect = | | damage save effect = | ||
| concentration = | | concentration = | ||
| save = WIS | |||
| save dc = caster | |||
| range = ranged | | range = ranged | ||
| aoe = | | aoe = | ||
Line 32: | Line 30: | ||
| condition = Charmed | | condition = Charmed | ||
| condition duration = 10 | | condition duration = 10 | ||
| condition save = | | condition save = WIS | ||
| condition dc = caster | |||
| area = | | area = | ||
| area category = | | area category = |
Latest revision as of 22:34, 19 August 2024
Charm Person is a level 1 enchantment spell. This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks.
Description
Charm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue.
Enemies have Advantage on Saving throws against being .
Condition ends early if you or an ally hurts the target.
In higher difficulty modes, the target might accuse you of enchanting them.
Properties
- Cost
- Action + Level 1 Spell Slot
- Details
- WIS Save (Spell save DC)
- Range: 18 m / 60 ft
At higher levels
Upcast: Affect an additional target for each Spell Slot Level above 1st.Condition: Charmed
Duration: 10 turns
How to learn
Classes:
- Class Level 3: Arcane Trickster, and Eldritch Knight
Granted by the following items: