{{ up to date | 2023-08-17 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{hatnote|For the equivalent [[Way of the Four Elements]] Monk spell, see {{SAI|Flames of the Phoenix}}.}}
{{Feature page
{{#cargo_store:
| type = spell
_table = spells
| uid = Projectile_Fireball
| name = Fireball
| is_concentration =
| is_ritual =
| aoe = radius
| aoe_size = 4/13
| is_npc =
| can_upcast = yes
| has_attack_roll =
| description =
| action_type = action
| spell_range = {{{range|}}}
| classes =
| damage_type = Fire
| damage_save = Dexterity
| is_healing =
| condition_duration =
}}
{{SpellPage
| name = Fireball
| image = Fireball.webp
| level = 3
| level = 3
| school = Evocation
| school = Evocation
| ritual =
| class learns at level 5 = Sorcerer, Wizard, Light Domain, Fiend
| granted by feats =
| granted by items =
| summary = This spell allows spellcasters to unleash a streak of fire from their hands that ignites into a large explosion at a chosen point within range.
| summary = This spell allows spellcasters to unleash a streak of fire from their hands that ignites into a large explosion at a chosen point within range.
| description = Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for {{DamageText|8d6|Fire}} damage.
| description = Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for {{DamageText|8d6|Fire}} damage.
On a successful [[Saving Throw]], targets still take half damage.
| action type = action
| attack roll =
| damage = 8d6
| damage = 8d6
| damage modifier =
| damage type = Fire
| damage type = Fire
| damage save = Dexterity
| cost = action, spell3
| damage save effect = half
| save = DEX
| damage per =
| on save = Targets still take half damage.
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration =
| range = ranged
| range m = 18
| range m = 18
| range ft = 60
| aoe = radius
| aoe = radius
| aoe m = 4
| aoe m = 4
| aoe ft = 13
| higher levels = When the spell is cast using a 4th level slot or higher, damage increases by {{DamageText|1d6|Fire}} for each spell slot level above 3rd.
| condition =
| classes = Sorcerer, Wizard
| condition duration =
| class learns at level 10 = Bard:via [[Magical Secrets]]
| condition save =
| class learns at level 5 = Sorcerer, Wizard, Light Domain, The Fiend
| area =
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| area category =
| granted by items = Incandescent Staff:Long Rest, Markoheshkir:Short Rest
| area shape =
| notes = The incantation for Fireball is '''Ardē''', the Latin command "burn/blaze!"
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = When the spell is cast using a 4th level slot or higher, damage increases by {{DamageText|1d6|Fire}} for each spell slot level above 3rd.
Fireball is a level 3 evocation spell. This spell allows spellcasters to unleash a streak of fire from their hands that ignites into a large explosion at a chosen point within range.
Description
Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for 8d6Fire damage.