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List of sources of critical hit threshold reduction: Difference between revisions
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(Added Unseen Menace) |
m (→Guaranteed Critical Hits: Link fix for Scarlet Remittance) |
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* {{MdRarityItem|Killer's Sweetheart}} ''(once per [[Long Rest]] after killing a creature)'' | * {{MdRarityItem|Killer's Sweetheart}} ''(once per [[Long Rest]] after killing a creature)'' | ||
* {{SAI|Assassinate:_Ambush|Assassinate:Ambush|w=30}} ''(against {{Cond|Surprised}} creatures)'' | * {{SAI|Assassinate:_Ambush|Assassinate:Ambush|w=30}} ''(against {{Cond|Surprised}} creatures)'' | ||
* {{SAI|Scarlet Saturation|w=30}} ''(once per [[Long Rest]] after consuming the +3 bonus from {{Cond|Scarlet Remittance}})'' | * {{SAI|Scarlet Saturation|w=30}} ''(once per [[Long Rest]] after consuming the +3 bonus from {{Cond|Scarlet Remittance +3}})'' | ||
* By applying {{Cond|Sleeping}} (e.g. from any of {{SAI|Sleep}}, {{SAI|Glyph_of_Warding:_Sleep|Glyph of Warding}}) ''(attacks must be made from within {{C|{{Range|melee}}}}'' | * By applying {{Cond|Sleeping}} (e.g. from any of {{SAI|Sleep}}, {{SAI|Glyph_of_Warding:_Sleep|Glyph of Warding}}) ''(attacks must be made from within {{C|{{Range|melee}}}}'' | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |
Revision as of 01:48, 12 December 2023
Normally only dice rolls of 20 are a Critical Hit. The following is a list of ways to make critical hits more likely.
Increasing the likelihood of Critical Hits
- Attacking with Advantage almost doubles the likelihood of rolling a critical[1]
- Similarly, any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit, including:
Reducing the threshold for Critical Hits
These effects reduce the threshold required for a critical hit by 1.
Equipment
Weapons
- Unseen Menace (while the weapon is )
- Bloodthirst
- The Dead Shot
- Knife of the Undermountain King
- Duellist's Prerogative
Cloaks
- Shade-Slayer Cloak (while )
Armour and headgear
- Covert Cowl (while Obscured)
- Dark Justiciar Helmet (while Obscured)
- Sarevok's Horned Helmet
Consumables
Class features
Feats
- (attacks with spells only)
Guaranteed Critical Hits
There are also several ways to guarantee a critical hit.
- By applying (e.g. from any of , ) (attacks must be made from within
Melee: 1.5 m / 5 ft
- Long Rest) (once per
- Killer's Sweetheart (once per Long Rest after killing a creature)
- creatures) (against
- Long Rest after consuming the +3 bonus from ) (once per
- By applying (e.g. from any of , ) (attacks must be made from within
Melee: 1.5 m / 5 ft