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Slowed (Condition): Difference between revisions
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* Cannot make more than 1 attack per turn | * Cannot make more than 1 attack per turn | ||
* Spells cast might be delayed for one turn | * Spells cast might be delayed for one turn | ||
| stack id = SLOW | |||
| tick type = end | |||
| honour mode = | | honour mode = | ||
* Slowed creatures cannot be {{Cond|Hastened}}, and Slowing a creature will end Hastened. | * Slowed creatures cannot be {{Cond|Hastened}}, and Slowing a creature will end Hastened. |
Latest revision as of 22:05, 13 May 2024
- Movement Speed is halved
- Armour Class and Dexterity Saving throws are reduced by 2
- Can only take an Action or a Bonus Action, not both
- Cannot take Reactions
- Cannot make more than 1 attack per turn
- Spells cast might be delayed for one turn
Honour mode
- Slowed creatures cannot be , and Slowing a creature will end Hastened.
Properties
SLOW
: end of turn
Notes
- Prior to Patch 5, this condition reduced ALL saving throws by 2 instead of just Dexterity. This is fixed as of Patch 5.
Conditions with the same stack ID
Conditions with the stack ID SLOW
, only one of these can be applied at the same time:
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