Ad placeholder
Gust of Wind: Difference between revisions
Jump to navigation
Jump to search
(Hat note link to 4E monk equivalent ability) |
HiddenDragon (talk | contribs) (Removed unnecessary higher levels field) |
||
Line 61: | Line 61: | ||
| area condition 4 = | | area condition 4 = | ||
| granted by items = Amulet of Windrider:Short Rest | | granted by items = Amulet of Windrider:Short Rest | ||
| higher levels = | | higher levels = | ||
| variants = | | variants = | ||
| notes = | | notes = |
Revision as of 19:41, 20 December 2023
For the equivalent spell, see .
Gust of Wind is a level 2 evocation spell. This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.
Description
Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a Strength Saving throw will be pushed back 5.1 m / 17 ft (ERROR: Distance not in metric!) and be thrown .
Properties
- Cost
- Action + Level 2 Spell Slot
- Details
- Range: Self
- AoE: 12 m / 40 ft (Line)
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Off Balance
Duration: 1 turn
- The affected entity has Disadvantage on Strength and Dexterity Ability checks, and Attack rolls against the entity have Advantage.
- Removed by taking damage or when .
How to learn
Classes:
- Class Level 3: Druid, Sorcerer, Wizard, and Tempest Domain (Domain Spell)
- Class Level 6: Storm Sorcery (Storm Spell)
- Class Level 7: Eldritch Knight
- Class Level 8: Arcane Trickster
Granted by the following items:
- Amulet of Windrider ( Recharge: Short rest)
Notes
- A successful Saving throw means that a creature is neither pushed back, nor goes