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Darkness: Difference between revisions

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| area condition = Blinded
| area condition = Blinded
| area condition 2 = Heavily Obscured
| area condition 2 = Heavily Obscured
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| higher levels =  
| variants =  
| variants =  
| notes = * {{Race|Drow}}, {{Race|Drow Half-Elf}}s, and {{Race|Asmodeus Tiefling}}s can only cast the spell once per [[Long Rest]].
| notes = * {{Race|Drow}}, {{Race|Drow Half-Elf}}s, and {{Race|Asmodeus Tiefling}}s can only cast the spell once per [[Long Rest]].

Revision as of 19:42, 20 December 2023

Template:Up to date

For the equivalent Way of Shadow Way of Shadow ability, see Shadow Arts: Darkness Shadow Arts: Darkness.
Darkness.webp

Darkness is a level 2 evocation spell. This spell allows spellcasters to conjure a cloud of darkness in an area within range that obscures and blinds blinds those within it.

Description

Create a cloud of magical darkness that Heavily Obscures Heavily Obscures and Blinds Blinds creatures within. Creatures cannot make ranged attacks into or out of it.

Properties

Cost
Action + Level 2 Spell Slot
Details
 Range: 18 m / 60 ft
Creates Area: Darkness
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Area: Darkness

Darkness Darkness

Duration: 10 turns

AoE: 5 m / 17 ft (Radius)

A shroud of magical darkness that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of the darkness.

Type: Cloud

Condition: Blinded

Blinded Blinded

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Notes

Visuals

External Links