Ad placeholder

Orin/Combat: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Created Combat page)
 
(Added Orin/Combat page tabs)
Line 3: Line 3:
| description = This page focuses on Orin's behavior during combat and how to fight him.
| description = This page focuses on Orin's behavior during combat and how to fight him.
| image = Edward-vanderghote-orin.webp
| image = Edward-vanderghote-orin.webp
}}
{{Tab
|one=Orin
|one-name=Orin
|two=Orin/combat
|two-name=Combat
}}
}}
{{Infobox statistics
{{Infobox statistics

Revision as of 09:48, 17 March 2024

This page focuses on Orin's behavior during turn-based combat gameplay.

Attacks and abilities

Allies

Encounters

Orin can be fought at the Bhaal Temple in the Undercity Ruins. For the fight, she will take the form of the Slayer (see Slayer for a list of its attacks). She will be surrounded by various Bhaal cultists under the effect of Sanctuary who will not enter combat on their own. As long as at least one of the cultists are alive, the Boon of Bhaal will take one action at the end of each turn. The Boon of Bhaal is represented by a big skull above the Chamber's door. It will be able to give Orin at least 7 stacks of Unstoppable each round.

If the player convinces Orin that Sarevok is her father, or successfully taunts her about it, Bhaal will force her to transform into the Slayer Form, and she'll start the fight with A Mist Most Scarlet.

While in Slayer form, she will have Slayer's Improved Extra Attack, allowing her to make two additional attacks after attacking with her main-hand weapon.

In Honour mode, she will have Legendary Action: Sanguine Lash in her slayer form, allowing her to use Sanguine Lash as a reaction once per round. She will also have Legendary Resistance against being incapacitated. The Boon of Bhaal gains a legendary action Bhaal's Edict - if Orin did not use her own legendary actions this turn, the Boon of Bhaal will force Bhaal's Edict upon one of your party members. If that party member is unable to kill another creature, they will die upon ending their turn.

As the Dark Urge the player will be able to agree to a duel against Orin. The duel will separate you from your companions. Orin will not be granted the Unstoppable feature during the duel and the Boon of Bhaal will not be active. Dying during the duel will not result in an immediate game over, but will impact the personal story of the Dark Urge. Your allies will then start fighting the normal version of the encounter against Orin and her ritualists. While Orin will not heal any damage done to her in the duel, she will gain the Unstoppable feature she normally has.

Depending on your choices in Act 2 Orin will have different forms that you can fight against. If you have been granted the slayer's form, Orin will instead battle in her humanoid form. Note that when conversing before the fight, the Urge will have the opportunity to transform into the Slayer through dialogue. If this option is taken, they will be able to transform an additional time during combat (if the form is removed), rather than having to wait for a long rest. While in the humanoid form, she will dual-wield Crimson Mischief and Bloodthirst. She will also gain one stack of Murderous Strikes per successful hit. After gaining five stacks of Murderous Strikes, she will lose all stacks and be able to use her Deathbringer's Assault to attack seven times. In Honour mode, Orin will use Deathbringers Assault for her reaction with Murderous Retort when it becomes available.

If you do not have the slayer form Orin will instead transform into the slayer during the cutscene. Her slayer form is different from your own slayer form as it does not function like a Wildshape or Polymorph - reducing her to 0 hit points will kill her. She will also not be able to use opportunity attacks as the slayer during the duel.

Achievements

A-First Blood.jpg

First Blood
Kill Orin while her cultists are performing their ritual chant.


Notes