Ad placeholder
Orin/Combat
Overview | Combat |
Attacks and abilities[edit | edit source]
Slayer Form[edit | edit source]
- All Slayer attacks and abilities. (See Slayer#Attacks_and_Abilities)
Honour Mode[edit | edit source]
Humanoid Form[edit | edit source]
Allies[edit | edit source]
- Boon of Bhaal (only while Reapers of Bhaal are chanting)
- Death's Head of Bhaal Fustian
- Invoker of Bhaal Hivune
- Reaper of Bhaal Dhoria
- Reaper of Bhaal Eglantine
- Reaper of Bhaal Hiila
- Reaper of Bhaal Liya
- Reaper of Bhaal Ogga
- Reaper of Bhaal Snirr
Encounter details[edit | edit source]
Regular Encounter[edit | edit source]
Orin can be fought at the Bhaal Temple in the Undercity Ruins. For the fight, she takes the form of the Slayer (see Slayer for a list of its attacks). Orin begins the fight with either 7 stacks of on Balanced difficulty or 12 stacks on Tactician difficulty. These stacks are refreshed by Boon of Bhaal at the end of every round, so long as at least 1 Reaper of Bhaal is still chanting.
The 6 Reapers of Bhaal start the battle with
and continually chant to activate Boon of Bhaal, which is represented by the giant skull over the Chamber's door. The Reapers of Bhaal do not directly participate in the fight until either Orin is defeated or their chanting is disrupted by conditions such as , , , , or . Be aware that killing the Reapers of Bhaal before starting the fight with Orin (e.g. through stealth and long range archery) prevents the Boon of Bhaal from being removed since they died before it entered the turn order. This requires the party to remove all of Orin's stacks each turn without having any way to stop the Boon of Bhaal.If downed in any manner, Orin always dies, even if using a non-lethal ability or attack that grants [4]
when reducing a creature's to zero or one, such as .Her Netherstone-Pommelled Bloodthirst and Altar Key remain on the floor and are retrievable.
If Orin did not kill her kidnapped victim during the dialogue before the fight, they are restrained on an Altar in the center of the room. A successful DC 25 Sleight of Hand check to lockpick their chains allows them to join the fight with whatever stats and weapons they had upon their capture; the Altar Key can also be used if it was pickpocketed from Orin or looted from her corpse. Stealthily lockpicking the altar before engaging in the battle initiates dialogue with Orin, as if the victim were still restrained, but allows to bypass dialogue checks that convince Orin not to kill the abductee. If the freed victim is then downed or killed during the fight, they cannot be revived by Withers or by casting , leaving them permanently dead and removed from the party as though Orin had killed them in the dialogue.
If using Helena Anchev's corpse prior to the fight, which generally requires using the opening at the northeast end of the balcony in order to reach the Orin's bedroom before meeting Orin on the platform, they can discover that she betrayed Orin on Sarevok's orders. If telling Orin this and then taunting her further by succeeding a DC 25 Deception check,
DC 25 Persuasion check, or
DC 25 Religion check, Orin completely breaks down. Bhaal then forcibly transforms her into the Slayer Form, and gives her the unique buff .
In Honour mode, Orin has
in her slayer form, allowing her to use as a reaction once per round, which she applies only against foes who use melee attacks against her. She also has against being incapacitated. The Boon of Bhaal gains a legendary action - if Orin does not use her Sanguine Lash in her turn (i.e. party and allies made no melee attacks against her), the Boon of Bhaal forces Bhaal's Edict upon one the party members. If that party member is unable to kill another creature, they die upon ending their turn. does protect party members from Bhaal's Edict, although in this case they lose all of their current buffs and conditions as if they had briefly died.Dark Urge Encounter (The Duel)[edit | edit source]
As the The Dark Urge, the player character can agree to a duel against Orin. The duel separates the player character from the companions. Orin is not granted the feature during the duel and the Boon of Bhaal is not active. Dying during the duel does not result in an immediate game over, but impacts the personal story of the Dark Urge. Your allies then start fighting the normal version of the encounter against Orin and her cultists. While Orin does not heal any damage done to her in the duel, she gains the feature which she normally has.
Depending on the party's choices in Act Two, Orin has different forms which the party can fight against.
If the Dark Urge has been granted the Slayer form, then Orin fights in her humanoid form. If conversing before the fight, the Dark Urge has the opportunity to transform into the Slayer through dialogue. If this option is taken, they can transform an additional time during combat, if the form is removed, rather than having to wait for a long rest. While in humanoid form, Orin dual-wields Crimson Mischief and
Bloodthirst. She also gains one stack of per successful hit. After gaining five stacks of , she loses all stacks and can use her to attack seven times. In Honour mode, Orin uses Deathbringer's Assault for her reaction with Murderous Retort when it becomes available.
If the Dark Urge either never received the Slayer Form or passed a check to give her
, then Orin fights them in her Slayer form. Her version does not function like a or - reducing her to 0 hit points kills her. She also cannot use opportunity attacks as the slayer during the duel.Tactics[edit | edit source]
This fight principally revolves around reducing Orin's many stacks of
. To accomplish this there are three main strategies:- By dealing enough separate instances of damage to burn through them all each turn and then applying substantial damage with subsequent attacks on the same turn. The easiest way to remove
Psychic Spark amulet or both. Quirks of the initiative order can make accomplishing this more difficult than expected, e.g. if your Magic Missile caster goes last and your high damage party members go first. Thus one may want to go into this battle with flexible strategies, although the likelihood of initiative problems can be reduced by preparing with e.g.
Elixir of Vigilance.
is to use spells with many instances of damage such as or . Magic Missile is particularly effective since it is guaranteed to hit, does not require a clear line of sight, and can generate additional instances through up-casting, the - By stopping all the Reapers of Bhaal from chanting, which stops her from refreshing her stacks each turn. The Reapers of Bhaal cannot be directly targeted due to
Smokepowder Arrows, , or ), ricocheting attacks (e.g.
Arrow of Many Targets or ) or disrupted from chanting with conditions such as , , , , or . They can also be knocked off the platform with e.g.
Arrow of Roaring Thunder, Smokepowder Arrows, and spells like . Once all of the Reapers have been eliminated, Orin cannot refresh her stacks of anymore, and any remaining ones can be removed through conventional attacks.
but can be killed with area-of-effect weapons and spells (e.g. - By preemptively debuffing Orin with must be set, and all the disguised form's hit points must be removed in one attack. Lens is likely the most attractive target, as she only has 8 HP and attacking her does not initiate combat with nearby NPCs. Orin may remain standing, continuing Lens' idle animation, and not showing the knocked out condition in her tooltip, but as long as the attack does not trigger a dialogue, she is incapacitated, and at this point her
Mutilated Carapace can be looted. While knocked out Orin still rolls saving throws, allowing the party to try again if the condition fails to take, or inflict as many variants as desired. If choosing not to knock Orin out, it is worth waiting near her second disguised form before initiating dialogue to give the saving throws time to play out. Upon being later encountered in the Temple of Bhaal, she still has any diseases inflicted on her, no matter how much time has passed, or how many long rests are taken by the party. While all variants of Contagion are powerful debuffs, the following two are of particular interest:
- paired with a spell which deals damage every turn during the fight (i.e. , , or ) stuns her as long as the damage spell is active. Note that Orin's only stacks to reduce damage to one, instead of preventing it completely. As a result, any attack which hits her stuns her. As this stun lasts until the end of her next turn, persistent area attacks renew the stun before she can take any action; they deal damage at the start of her turn.
- . When encountered outside the Temple of Bhaal, she has access to neither the Unstoppable condition, nor the Slayer form. makes her hostile during future encounters via the condition. This starts combat immediately when approaching her in the Temple of Bhaal; she does not have an opportunity to sacrifice the victim, and the related skillcheck is skipped. She is also hostile when she appears disguised as the kidnapped victim. While in this form, Orin cannot be killed even if her hit points are reduced to zero. However she can be by using
before entering the . When she appears disguised in , attacking her causes her to taunt the attacker and instantly teleport away. This gives the party two opportunities to cast contagion; once at each location before she escapes. Extra attempts can be gained by knocking her . To do this,
Alternatively, on lower difficulty levels the fight can be "cheesed" by knocking Orin off of the platform to instantly kill her. On Honour Mode Orin's Sanguine Lash can knock back multiple party members, and if they are near the edge of the abyss this can lead to their death.
Notes and references[edit | edit source]
- ↑ Orin's Slayer form has higher stats than the version used by the Dark Urge.
- ↑ While the player character needs to read
Regarding the Slayer as the Dark Urge in order to use in their Slayer form, Orin's version automatically has this ability.
- ↑ Despite its description, Bloodmarrow Skeletons. Knocking enemies off the platform leaves less corpses for Orin to consume. consumes corpses rather than blood surfaces in order to create
- ↑ File:Orin KO = Death.png