User:Bigbucky: Difference between revisions
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*{{cond|Off Balance}} - Attack rolls against the target have advantage | *{{cond|Off Balance}} - Attack rolls against the target have advantage | ||
*{{cond|Paralysed}} - Attack rolls against the target have advantage and attacks made within {{distance|m=3|ft=10}} of the target are automatic [[Critical Hit]]s | *{{cond|Paralysed}} - Attack rolls against the target have advantage and attacks made within {{distance|m=3|ft=10}} of the target are automatic [[Critical Hit]]s | ||
*{{cond|Prone}} - | *{{cond|Prone}} - Advantage on attack rolls made within {{distance|m=3|ft=10}} of the target | ||
*{{cond|Restrained}} - Attack rolls against the target have advantage | *{{cond|Restrained}} - Attack rolls against the target have advantage | ||
*{{cond|Sleeping}} - Attack rolls against the target have advantage and attacks made within {{distance|m=1.5|ft=5}} of the target are automatic [[Critical Hit]]s | *{{cond|Sleeping}} - Attack rolls against the target have advantage and attacks made within {{distance|m=1.5|ft=5}} of the target are automatic [[Critical Hit]]s |
Revision as of 05:17, 25 March 2024
This is a list of sources of advantage and disadvantage on attack rolls.
General Information
- All sources for each condition are not listed but can be found on the specific condition's page.
- List of sources for advantage and disadvantage on saving throws.
Advantage on attack rolls
Actions
Class Features
Conditions
- - Attack rolls against the target have advantage
- - Attack rolls against the target have advantage
- - Attack rolls against the target have advantage
- - Advantage on attack rolls
- - Attack rolls against the target have advantage
- - Attack rolls against the target have advantage and attacks made within 3 m / 10 ft of the target are automatic Critical Hits
- - Advantage on attack rolls made within 3 m / 10 ft of the target
- - Attack rolls against the target have advantage
- - Attack rolls against the target have advantage and attacks made within 1.5 m / 5 ft of the target are automatic Critical Hits
Spells
- - Next attack roll against the target has advantage
- - Attack rolls against a target wearing metal armour have advantage
- - Attack rolls against the target have advantage
- - Next attack roll against the target has advantage
- - Attack rolls against the target have advantage
- - Target has advantage on attack rolls
- - Target has advantage on attack rolls
- - Attack rolls against the target have advantage
Disadvantage on attack rolls
Conditions
- - Disadvantage on attack rolls and ranged attacks and spells have a range of 3 m / 10 ft
- - Disadvantage on attack rolls
- - Disadvantage on attack rolls
- - Disadvantage on attack rolls while the source of its fear is within line of sight
- - Disadvantage on attack rolls against the target
- - Disadvantage on attack rolls
- - Disadvantage on attack rolls
- - Disadvantage on attack rolls
Spells
- - Undead target has disadvantage on attack rolls
- - Target has disadvantage on its next attack roll
- - Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have disadvantage on attack rolls against the target
- - Target has disadvantage on attack rolls and ranged attacks and spells have a range of 3 m / 10 ft
- - Attack rolls against the target have disadvantage
- - Target has disadvantage on attack rolls if touching metal weapons or armour
- - Attack rolls against the target have disadvantage
- - Target has disadvantage on attack rolls
- - Attack rolls against the target have disadvantage
- - Target has disadvantage on attack rolls
- - Target has disadvantage on attack rolls