Ad placeholder
Divine Smite: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) No edit summary |
HiddenDragon (talk | contribs) m (Removed class template) |
||
Line 4: | Line 4: | ||
| level = 1 | | level = 1 | ||
| classes = Paladin | | classes = Paladin | ||
| summary = Divine Smite allows a | | summary = Divine Smite allows a [[Paladin]] to expend a [[Spells#Spell Slots|Spell Slot]] to deal additional {{DamageType|Radiant}} damage with a melee weapon attack. | ||
| description = Your weapon deals an additional {{DamageText|2d8|Radiant|drs=t}} damage, increased by {{DamageText|1d8|Radiant}} damage when attacking Fiends or Undead. | | description = Your weapon deals an additional {{DamageText|2d8|Radiant|drs=t}} damage, increased by {{DamageText|1d8|Radiant}} damage when attacking Fiends or Undead. | ||
| extra description = This reaction won't trigger on a [[Critical Hit]]. | | extra description = This reaction won't trigger on a [[Critical Hit]]. |
Revision as of 07:46, 29 July 2024
Also see
Divine Smite is a level 1 spell. Divine Smite allows a Paladin to expend a Spell Slot to deal additional Radiant damage with a melee weapon attack.
Description
Your weapon deals an additional 2d8RadiantDRS damage, increased by 1d8Radiant damage when attacking Fiends or Undead.
This reaction won't trigger on a Critical Hit.
Properties
- Cost
- Action
- Cost on hit
- Level 1 Spell Slot
- Damage
- Normal weapon damage
- + 2d8 (2~16) Radiant
- Details
- Attack roll
- Range: Normal weapon range
At higher levels
- When Divine Smite is cast at 2nd Level or higher, damage increases by 1d8Radiant for each Spell Slot Level above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.
How to learn
Classes:
- Class Level 2: Paladin
Notes
- Divine Smite cannot be triggered by ranged attacks.
- Does not consume the spell slot on a miss.
- Deals Weapon Damage +
- Unlike other smite spells, Divine Smite can also be configured to trigger automatically on a hit or critical hit via the reactions menu. See
- This allows you to use Divine Smite on any melee weapon attack and multiple times per turn, even while dual-wielding.
- When triggered in this way, the only additional resource consumed is the selected level of spell slot.
- Despite being configured in the Reactions menu, Divine Smite never consumes the Reaction resource.
.
- If the weapon attack roll is a critical hit, the damage is doubled (4d8Radiant, increasing by 2d8Radiant for each Spell Slot Level above 1st).