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Reverberation (Condition): Difference between revisions
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*{{MdRarityItem|Thunderskin Cloak}}: When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a [[Constitution]] [[Saving Throw]] or become {{Cond|Dazed}}. | *{{MdRarityItem|Thunderskin Cloak}}: When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a [[Constitution]] [[Saving Throw]] or become {{Cond|Dazed}}. | ||
*{{MdRarityItem|Ring of Spiteful Thunder}}: When the wearer deals {{DamageType|Thunder}} damage to a {{Cond|Reverberation|Reverberating}} creature, it becomes {{Cond|Dazed}} unless it succeeds a [[Constitution]] [[Saving Throw]]. | *{{MdRarityItem|Ring of Spiteful Thunder}}: When the wearer deals {{DamageType|Thunder}} damage to a {{Cond|Reverberation|Reverberating}} creature, it becomes {{Cond|Dazed}} unless it succeeds a [[Constitution]] [[Saving Throw]]. | ||
*Everything in the [[Thunder set]] | *Everything in the [[Thunder set]] combos with {{SAI|Gloves of the Belligerent Skies}} and | ||
==Bugs== | ==Bugs== |
Revision as of 21:59, 8 October 2024
- Affected entity has a -1 penalty to Strength, Dexterity, and Constitution
Saving throws per remaining turn.
- When the entity has 5 or more turns of Reverberation, it takes 1d4
Thunder damage and must succeed a DC 10
Constitution saving throw or fall . The condition is removed afterward.
Properties
: add to duration :
Condition: Prone
Duration: 2 turns
DC 10 Constitution saving throw
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
Notes
- If you are primarily using Reverberation for the disadvantage on constitution saving throws it inflicts on the target, you may want to make sure it doesn't stack up to 5 turns, since this will remove the condition.
Items that apply Reverberation
Gloves of Belligerent Skies: When the wielder deals
Radiant,
Lightning, or
Thunder damage, apply 2 turns of to the target(s).
Boots of Stormy Clamour: When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of .
Spineshudder Amulet: When the wearer deals damage with a ranged Spell Attack, inflict 2 turns of on the target(s).
Markoheshkir: Grants which can grant : When you deal spell damage, inflict 2 turns of upon the target. [As well as other benefits]
Items that interact with Reverberation
Ring of Absolute Force: If the wearer bears the Absolute's brand, they deal 1 additional Thunder damage with Thunder damage spells and attacks. [Currently works even if the wearer is not branded]
Thunderskin Cloak: When a creature with deals damage to the wearer, the creature needs to make a Constitution Saving Throw or become .
Ring of Spiteful Thunder: When the wearer deals
Thunder damage to a creature, it becomes unless it succeeds a Constitution Saving Throw.
- Everything in the Thunder set combos with and
Bugs
- Until Patch #3, Reverberation was bugged. While it applied the stacking penalties to Strength, Dexterity, and Constitution Saving Throws, it did not deal thunder damage and prone. As of Patch #3, now works as described.
- The different items that can apply Reverberation do not all work as expected from their description.