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Psychic set: Difference between revisions
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* {{Skill|Intimidation}} +2 | * {{Skill|Intimidation}} +2 | ||
{{SAI|Menacing Attack (Melee)|Menacing Attack|w=40}} | {{SAI|Menacing Attack (Melee)|Menacing Attack|w=40}} | ||
:This ability does not consume [[Battle_Master#Level_3|Superiority Dice]]. ({{recharge|per round}}) | :This ability does not consume [[Battle_Master#Level_3|Superiority Dice]]. ({{recharge|per round}}.) | ||
{{Passive|Fury in the Marrow}} | {{Passive|Fury in the Marrow}} | ||
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* [[Dexterity]] {{Saving Throw}} +1 | * [[Dexterity]] {{Saving Throw}} +1 | ||
{{SAI|Githborn: Flying Boots|w=40}} ({{Action icon|bonus}}) | {{SAI|Githborn: Flying Boots|w=40}} ({{Action icon|bonus}}) | ||
:Cast as a level 3 spell {{recharge|long rest}}) | :Cast as a level 3 spell ({{recharge|long rest}}.) | ||
{{Passive|Flying Strike}} | {{Passive|Flying Strike}} | ||
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|{{MdRarityItem|Slinging Shoes}} | |{{MdRarityItem|Slinging Shoes}} |
Revision as of 20:09, 12 October 2024
The Psychic set is a set of equipment that deals or synergizes with Psychic damage and inflicts .
Name | Type | Effect |
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Bonespike Helmet | Headwear (Non-Armour) |
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Circlet of Psionic Revenge | Headwear (Non-Armour) |
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Psionic Ward Armour | Armour ( Medium armour) |
Whenever the wearer succeeds on a Saving throw against a spell, they regain 1d4hit points. |
Braindrain Gloves | Handwear (Non-Armour) |
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Boots of Psionic Movement | Footwear (Medium Armour) |
(
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Slinging Shoes | Footwear (Non-Armour) |
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