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Psychic set: Difference between revisions

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* [[Dexterity]] {{Saving Throw}}s +1
* [[Dexterity]] {{Saving Throw}}s +1
{{Passive|Shoe Slinger}}
{{Passive|Shoe Slinger}}
|-
{{MdRarityItem|Ring of Mental Inhibition}}
|[[Rings]]
|{{Passive|Mental Inhibition}}
|}
|}


[[Category:Equipment sets]]
[[Category:Equipment sets]]

Revision as of 20:17, 12 October 2024

The Psychic set is a set of equipment that deals or synergizes with Damage TypesPsychic damage and inflicts Mental Fatigue Mental Fatigue.

Ring of Mental Inhibition
Psychic Set
Name Type Effect
Bonespike Helmet Headwear (Non-Armour)

Menacing Attack Menacing Attack

This ability does not consume Superiority Dice. ( Recharge: per round.)
Fury In The Marrow
When you Rage Rage, hostile creatures in a 3 m / 10 ft radius must succeed a Wisdom saving throw or take 2d4Damage TypesPsychic damage. The targets receive half damage on a save.
Circlet of Psionic Revenge Headwear (Non-Armour)
Psionic Revenge
When you succeed a Saving throw, the foe that caused the throw takes 1d4Damage TypesPsychic. Githyanki also gain a +1 bonus to Intelligence, Wisdom, and Charisma Saving throws.
Psionic Ward Armour Armour ( Medium armour)
Psionic Ward
If the item detects that the wearer is gith, they have Resistance to Damage TypesPsychic damage.

Whenever the wearer succeeds on a Saving throw against a spell, they regain 1d4hit points.

Braindrain Gloves Handwear (Non-Armour)
Mental Interference
When you deal Damage TypesPsychic damage, you also inflict Mental Fatigue Mental Fatigue for 2 turns.
Boots of Psionic Movement Footwear (Medium Armour)

Githborn: Flying Boots Githborn: Flying Boots (Bonus Action)

Cast as a level 3 spell ( Recharge: Long rest).
Flying Strike
When a githyanki casts Fly Fly, their next melee weapon attack deals an additional 1d4Damage TypesPsychic damage.
Slinging Shoes Footwear (Non-Armour)
Shoe Slinger
Returns to its owner when thrown. On a hit deal an additional 2d4Damage TypesPsychic damage.
Rings
Mental Inhibition
When a foe fails a Saving throw against one of your spells or actions, they gain Mental Fatigue Mental Fatigue for 2 turns.