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Hex: Difference between revisions
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| variants = Hex (Strength),Hex (Dexterity),Hex (Constitution),Hex (Intelligence),Hex (Wisdom),Hex (Charisma) | | variants = Hex (Strength),Hex (Dexterity),Hex (Constitution),Hex (Intelligence),Hex (Wisdom),Hex (Charisma) | ||
| higher levels = | | higher levels = | ||
| notes = * If the target dies before spell's duration ends, gain {{ | | notes = * '''''Disadvantage on an Ability of your choosing''''' only applies to [[Dice_rolls#Ability_checks|Checks]], not all rolls utilising that Ability: the target still rolls normally on [[Saving Throws]] and [[Attack Rolls]]. | ||
* If the target dies or is knocked out before spell's duration ends, gain {{SAI|Reapply Hex}}. While in this state, a glowing shattered crystal will appear above the caster's head. | |||
* '''Hex''' damage is applied multiple times for multiple successful {{Attack Roll}}s. Example scenarios: | * '''Hex''' damage is applied multiple times for multiple successful {{Attack Roll}}s. Example scenarios: | ||
** Warlock hits the target with a melee or ranged weapon attack: additional {{DamageText|1d6|Necrotic}}. | ** Warlock hits the target with a melee or ranged weapon attack: additional {{DamageText|1d6|Necrotic}}. | ||
Line 64: | Line 64: | ||
** Level 5 Warlock casts {{SAI|Scorching Ray}} and hits the target with '''all four rays''': additional {{DamageText|4d6|Necrotic}}, for hitting four times. | ** Level 5 Warlock casts {{SAI|Scorching Ray}} and hits the target with '''all four rays''': additional {{DamageText|4d6|Necrotic}}, for hitting four times. | ||
* '''Hex''' is only triggered by hitting the target with a successful [[Attack Roll]], and not by other sources of damage. Example scenarios: | * '''Hex''' is only triggered by hitting the target with a successful [[Attack Roll]], and not by other sources of damage. Example scenarios: | ||
** Warlock casts {{SAI|Magic Missile}} (which does not require | ** Warlock casts {{SAI|Magic Missile}} (which does not require an Attack Roll): no additional damage from '''Hex'''. | ||
** Warlock casts {{SAI|Fireball}} (which is a [[Saving Throw]], not an Attack Roll): no additional damage from '''Hex'''. | ** Warlock casts {{SAI|Fireball}} (which is a [[Saving Throw]], not an Attack Roll): no additional damage from '''Hex'''. | ||
* | * Unlike the tabletop version, this spell lasts until the caster's concentration is broken. | ||
* In Early Access Patch 9, there was a bugged interaction between '''Hex''' and the [[Eldritch Invocation]] {{SAI|Agonising Blast}}, which caused '''Agonising Blast''' bonus damage to be applied an extra time for each instance of '''Hex''' damage. | * In Early Access Patch 9, there was a bugged interaction between '''Hex''' and the [[Eldritch Invocation]] {{SAI|Agonising Blast}}, which caused '''Agonising Blast''' bonus damage to be applied an extra time for each instance of '''Hex''' damage. | ||
* Hex has two incantations: '''Te Exsecro''', Latin for "I curse you", and '''Maledictus''', Latin for "speak ill of/abuse". | * Hex has two incantations: '''Te Exsecro''', Latin for "I curse you", and '''Maledictus''', Latin for "speak ill of/abuse". | ||
| video = | | video = | ||
}} | }} |
Latest revision as of 20:15, 11 December 2024
Hex is a level 1 enchantment spell. This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to the targeted creature. The curse also imposes Disadvantage on a chosen ability check.
Description
Make your attacks deal an additional 1d6Necrotic damage to the target and give it Disadvantage on an Ability of your choosing.
If the target dies before the spell ends, you can Spell Slot.
to a new creature without expending aProperties
- Cost
- Bonus action + Level 1 Spell Slot
- Damage
- 1d6 (1~6) Necrotic (conditional)
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Variants
Condition: Reapply Hex
- Can cast Hex without expending a new spell slot.
How to learn
Classes:
- Class Level 1: Warlock
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Notes
- Disadvantage on an Ability of your choosing only applies to Checks, not all rolls utilising that Ability: the target still rolls normally on Saving Throws and Attack Rolls.
- If the target dies or is knocked out before spell's duration ends, gain . While in this state, a glowing shattered crystal will appear above the caster's head.
- Hex damage is applied multiple times for multiple successful Attack rolls. Example scenarios:
- Warlock hits the target with a melee or ranged weapon attack: additional 1d6Necrotic.
- Level 1 Warlock casts 1d6Necrotic. and hits the target: additional
- Level 5 Warlock casts 2d6Necrotic, for hitting twice. and hits the target with both rays: additional
- Level 3 Warlock casts 3d6Necrotic, for hitting three times. and hits the target with all three rays: additional
- Level 5 Warlock casts 4d6Necrotic, for hitting four times. and hits the target with all four rays: additional
- Hex is only triggered by hitting the target with a successful Attack Roll, and not by other sources of damage. Example scenarios:
- Warlock casts (which does not require an Attack Roll): no additional damage from Hex.
- Warlock casts Saving Throw, not an Attack Roll): no additional damage from Hex. (which is a
- Unlike the tabletop version, this spell lasts until the caster's concentration is broken.
- In Early Access Patch 9, there was a bugged interaction between Hex and the Eldritch Invocation , which caused Agonising Blast bonus damage to be applied an extra time for each instance of Hex damage.
- Hex has two incantations: Te Exsecro, Latin for "I curse you", and Maledictus, Latin for "speak ill of/abuse".
External links[edit | edit source]
- Hex on the Forgotten Realms Wiki