Glyph of Warding: Sleep: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
{{ up to date | 2023-08-21 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Glyph of Warding: Sleep
| name = Glyph of Warding: Sleep
Line 6: Line 8:
| classes = Bard, Cleric, Wizard
| classes = Bard, Cleric, Wizard
| class learns at level 5 = Bard, Cleric, Wizard
| class learns at level 5 = Bard, Cleric, Wizard
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell is a variant of the Level 3 Abjuration Spell, [[Glyph of Warding]]. This variant of the spell allows spellcasters to inscribe a ward that can put enemies to [[Sleeping (Condition)|Sleep]] when triggered.  
| summary = This spell is a variant of the Level 3 Abjuration Spell, [[Glyph of Warding]]. This variant of the spell allows spellcasters to inscribe a ward that can put enemies to [[Sleeping (Condition)|Sleep]] when triggered.  
| description = The glyph emits a soothing magic that puts everyone within range to [[Sleeping (Condition)|Sleep]] when stepped on by an enemy.
| description = The glyph emits a soothing magic that puts everyone within range to [[Sleeping (Condition)|Sleep]] when stepped on by an enemy. Any creatures within the area of effect (that aren't immune to magical sleep) that fail the {{SavingThrow|Dexterity}} will be put to Sleep.


Only one glyph can be active at a time.  
The glyph will last until triggered, or until a [[Long Rest]].


The glyph will last until triggered, or until a [[Long Rest]].
{{SmallIcon|Prerequisite Icon.png}}Only one glyph can be active at a time.
| action type = action
| action type = action
| attack roll =  
| attack roll =
| damage =  
| damage =
| damage modifier =
| damage modifier =
| damage type =  
| damage type =
| damage save =  
| damage save =
| damage save effect =  
| damage save effect =
| damage per =
| extra damage =
| extra damage =
| extra damage modifier =  
| extra damage modifier =  
Line 24: Line 30:
| extra damage save =
| extra damage save =
| extra damage save effect =
| extra damage save effect =
| extra damage per =
| concentration =
| concentration =
| range = ranged
| range =
| range m = 9
| range m = 9
| range ft = 30
| range ft = 30
Line 52: Line 59:
| area condition 3 =
| area condition 3 =
| area condition 4 =
| area condition 4 =
| higher levels =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| notes =
| notes = * Only those considered an enemy can trigger the glyph. For the player's party this is indicated via a red circle beneath the creature, red outlines when highlighted, and denoted by a red dot on the minimap. Neutral, friendly, and allied creatures (highlighted yellow/green/blue respectively) can safely go through the glyph.
** This makes using the glyph as a trap difficult for many encounters. Specifically, those that normally only consider creatures hostile after dialogue.
* When the glyph is triggered, everyone within the area is affected, regardless of allegiance.
* When the spellcaster is surrounded by enemies, sometimes it is worth throwing the glyph down right at their feet. This is true for most AOE spells but it is especially so for the sleep variant of Glyph of Warding:
** The shared Initiative system means an ally can immediately shove/help the spellcaster awake should they fall asleep due to their own glyph.
** Magical Sleep Immunity is fairly common, either from an [[Elixir of Peerless Focus]] or from [[Fey Ancestry]]
*** [[Shadowheart]], being a [[Half-Elf]] [[Cleric]], can naturally utilize this tactic starting from level 5.
| video = Glyph of Warding Visuals.mp4
}}
}}
== External Links ==
* {{FRWiki|Glyph of warding|long}}

Revision as of 22:57, 21 August 2023

Template:Up to date

Glyph of Warding Sleep Icon.png

Glyph of Warding: Sleep is a level 3 abjuration spell. This spell is a variant of the Level 3 Abjuration Spell, Glyph of Warding. This variant of the spell allows spellcasters to inscribe a ward that can put enemies to Sleep when triggered.

Description

The glyph emits a soothing magic that puts everyone within range to Sleep when stepped on by an enemy. Any creatures within the area of effect (that aren't immune to magical sleep) that fail the Dexterity saving throw will be put to Sleep.

The glyph will last until triggered, or until a Long Rest.

Only one glyph can be active at a time.

Properties

Details
 Range: 9 m / 30 ft
AoE: 4 m / 13 ft (Radius)

At higher levels

Upcast: Casting this spell at a higher level doesn't grant any additional benefits.

Condition: Sleeping

Sleeping Sleeping

Duration: 2 turns

Dexterity saving throw

How to learn

Classes:

Notes

  • Only those considered an enemy can trigger the glyph. For the player's party this is indicated via a red circle beneath the creature, red outlines when highlighted, and denoted by a red dot on the minimap. Neutral, friendly, and allied creatures (highlighted yellow/green/blue respectively) can safely go through the glyph.
    • This makes using the glyph as a trap difficult for many encounters. Specifically, those that normally only consider creatures hostile after dialogue.
  • When the glyph is triggered, everyone within the area is affected, regardless of allegiance.
  • When the spellcaster is surrounded by enemies, sometimes it is worth throwing the glyph down right at their feet. This is true for most AOE spells but it is especially so for the sleep variant of Glyph of Warding:
    • The shared Initiative system means an ally can immediately shove/help the spellcaster awake should they fall asleep due to their own glyph.
    • Magical Sleep Immunity is fairly common, either from an Elixir of Peerless Focus or from Fey Ancestry

Visuals

External Links