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Elemental set: Difference between revisions

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|[[Amulet]]
|[[Amulet]]
|{{Passive|Nature's Vengeance}}
|{{Passive|Nature's Vengeance}}
|-
|{{MdRarityItem|Boots of Elemental Momentum}}: grants {{cond|Momentum}} whenever the wearer deals elemental damage with a spell or cantrip.
|[[Footwear]] ([[Footwear#Medium Armour|Medium Armour]])
|
* {{Skill|Athletics}} +1
{{Passive|Elemental Momentum}}
|}
|}


[[Category:Equipment sets]]
[[Category:Equipment sets]]


* {{MdRarityItem|Boots of Elemental Momentum}}: grants {{cond|Momentum}} whenever the wearer deals elemental damage with a spell or cantrip.
* {{MdRarityItem|Cloak of Elemental Absorption}}: allows the wearer to absorb a small amount of magical damage, and add it to their next weapon attack.  
* {{MdRarityItem|Cloak of Elemental Absorption}}: allows the wearer to absorb a small amount of magical damage, and add it to their next weapon attack.  
* {{MdRarityItem|Cloak of the Weave}}: allows the wearer to absorb a small amount of magical damage, and add it to their next weapon attack.  
* {{MdRarityItem|Cloak of the Weave}}: allows the wearer to absorb a small amount of magical damage, and add it to their next weapon attack.  

Revision as of 23:39, 30 October 2024

The Elemental Set confers bonuses when dealing elemental (Damage TypesAcid, Damage TypesCold, Damage TypesFire, Damage TypesLightning, or Damage TypesThunder) damage or adds additional elemental damage. Many items benefit from using a mix of spell and weapon attacks.

It consists of the following pieces:

Elemental Set
Name Type Effect
Amulet of Elemental Torment Amulet
Nature's Vengeance
When the wearer stands in certain surfaces and casts a spell that deals damage, the target also suffers the surface's effects.
Boots of Elemental Momentum: grants Momentum Momentum whenever the wearer deals elemental damage with a spell or cantrip. Footwear (Medium Armour)
Elemental Momentum
Whenever the wearer deals Damage TypesAcid, Damage TypesCold, Damage TypesFire, Damage TypesLightning or Damage TypesThunder damage with Spells or Cantrip, they gain Momentum Momentum for 2 turns.