Ad placeholder

Elemental set

From bg3.wiki
Jump to navigation Jump to search

The Elemental Set confers bonuses when dealing elemental (Acid⁠Acid, Cold⁠Cold, Fire⁠Fire, Force⁠Force, Lightning⁠Lightning, Necrotic⁠Necrotic, Poison⁠Poison, Psychic⁠Psychic, Radiant⁠Radiant, or Thunder⁠Thunder) damage or adds additional elemental damage. As such, this set synergizes with items from the Acid set, Cold set, Fire set, Force set, Lightning set, Necrotic set, Poison set, Psychic set, Radiant set and Thunder set, which are not duplicated here. Many items benefit from using a mix of spell and weapon attacks.

It consists of the following pieces:

Name Slot Effect

Amulet of Elemental Torment
Amulet Amulet
Nature's Vengeance
When the wearer stands on certain surfaces and casts a spell that deals damage, the target also suffers the surface's effects.

Boots of Elemental Momentum
Footwear Footwear (Medium Armour)
Elemental Momentum
Whenever the wearer deals Acid⁠Acid, Cold⁠Cold, Fire⁠Fire, Lightning⁠Lightning or Thunder⁠Thunder damage with Spells or Cantrip, they gain Momentum Momentum for 2 turns.

Cloak of Elemental Absorption
Cloak Cloak
Absorb ElementsAbsorb Elements (Reaction)
Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targetting you, and deal an additional 1d6 of that element type on your next attack.

Cloak of the Weave
Cloak Cloak
Absorb ElementsAbsorb Elements (Reaction)
Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targetting you, and deal an additional 1d6 of that element type on your next attack.
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.

Creation's Echo
Main Hand Melee Main Hand Melee (Quarterstaff)
Elemental Resonance
If the wielder deals Acid⁠Acid, Fire⁠Fire, Lightning⁠Lightning, Radiant⁠Radiant, or Necrotic⁠Necrotic damage, it becomes resistant to that damage type for 2 turns.

Drakethroat Glaive
Main Hand Melee Main Hand Melee (Glaive)
Vicious Dragon Breath
Enemies have Disadvantage Disadvantage on Saving Throw Saving Throws against your dragonborn breath weapon.
Draconic Elemental Weapon Draconic Elemental Weapon (Action)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)

Flail of Ages
Main Hand Melee Main Hand Melee (Flail)
Elements of an Epoch
Depending on what kind of damage this weapon does, it also inflicts: Acid Acid condition, Chilled Chilled condition, or Burning Burning condition.
Elemental Age Elemental Age (Bonus Action)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)

Markoheshkir
Main Hand Melee Main Hand Melee (Quarterstaff)
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Arcane BatteryArcane Battery
Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot.
Kereska's Favour Kereska's Favour (Action)
Cast as a level 4 spell (Recharge: Short rest Recharge: Short rest.)

Necklace of Elemental Augmentation
Amulet Amulet
Elemental Augmentation
When one of your cantrips deals Acid⁠Acid, Cold⁠Cold, Fire⁠Fire, Lightning⁠Lightning, or Thunder⁠Thunder damage, add your Spellcasting Modifier to the damage dealt.

Ring of Elemental Infusion
Ring Ring
Elemental Infusion
When you deal Acid⁠Acid, Cold⁠Cold, Fire⁠Fire, Lightning⁠Lightning, or Thunder⁠Thunder damage using a Spell or a Cantrip, that element infuses your weapon. Until the end of your next turn, you deal an additional 1d4 damage of that element on your first successful weapon attack.