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Nyrulna: Difference between revisions

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| weight lb = 3.6
| weight lb = 3.6
| price = 840
| price = 840
| special = * '''Zephyr Connection:''' This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals {{DamageText|3d4|Thunder}} damage in a 6m/20ft blast centered on the target.
| special = * '''Zephyr Connection:''' This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals {{DamageText|3~12|Thunder}} damage in a 6m/20ft blast centered on the target.
* '''Veil of the Wind:''' You gain a +3m/10ft bonus to [[movement speed]] and jump distance. Equipping this weapon gives you [[Immunity]] to falling damage.
* '''Veil of the Wind:''' You gain a +3m/10ft bonus to [[Movement_Speed|movement speed]] and jump distance. Equipping this weapon gives you [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|Immunity]] to falling damage.
* '''Nyrulna: Glowing:''' This object shines with a glowing light in a radius of 6m/20ft.
* '''Nyrulna: Glowing:''' This object shines with a glowing light in a radius of 6m/20ft.
| weapon actions = Piercing Strike, Crippling Strike, Zephyr Flash, Zephyr Break
| weapon actions = Piercing Strike, Crippling Strike, Zephyr Flash, Zephyr Break
}}
}}

Revision as of 08:33, 17 August 2023

Template:Up to date

Nyrulna image

Nyrulna is a legendary, heavily enchanted (+3) special variant of the Tridents family of weapons, which can be thrown to create an explosion that deals thunder damage.

Description Icon.png

The forgemaster Lirrico designed this weapon for the champion of the wind goddess Akadi. A key component in the forging was his home city's wind, and for a year after the weapon was made, no wind blew there at all.

Properties

One-handed damage
D6 Piercing.png 1d6 + 3 (4~9) + Strength modifier Damage TypesPiercing
Two-handed damage
D8 Piercing.png 1d8 + 3 (4~11) + Strength modifier Damage TypesPiercing
Extra damage
D6 Thunder.png 1d6 (1~6) Damage TypesThunder
Details
Tridents Tridents
Rarity: Legendary
Enchantment: + 3
 Versatile
Thrown Thrown
 Can't Dual Wield
 Melee: 1.5 m / 5  ft
 Weight: 1.8 kg / 3.6 lb
Price: 840 gp

Special

The holder of this item gains:

  • Zephyr Connection: This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 3~12Damage TypesThunder damage in a 6m/20ft blast centered on the target.
  • Veil of the Wind: You gain a +3m/10ft bonus to movement speed and jump distance. Equipping this weapon gives you Immunity to falling damage.
  • Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m/20ft.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Piercing Strike Piercing Strike ()

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

No results
Zephyr Flash Zephyr Flash ()

Rush forward, creating an air vortex that blasts foes and possibly inflicts Bleeding Bleeding.

Zephyr Break Zephyr Break ()

Zephyr Break imitates the effects of the spell Gust of Wind Gust of Wind while dealing thunder damage.

Where to find