Shield: Difference between revisions

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| level = 1
| level = 1
| school = Abjuration
| school = Abjuration
| ritual =
| ritual =  
| classes = Sorcerer, Wizard, Arcane Trickster, Eldritch Knight
| classes = Sorcerer, Wizard, Arcane Trickster, Eldritch Knight
| class learns at level 1 = Sorcerer, Wizard
| class learns at level 1 = Sorcerer, Wizard
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| races =
| races =  
| race learns at level 1 =
| race learns at level 1 =  
| race learns at level 2 =
| race learns at level 2 =  
| summary = This spell allows spellcasters to avoid being hit by an enemy attack at the last possible instant. It also completely nullifies Magic Missile.
| summary = This spell allows spellcasters to avoid being hit by an enemy attack at the last possible instant. It also completely nullifies Magic Missile.
| description = When you are about to be hit by an enemy, use your [[Reaction]] to increase your {{Armour Class}} by 5. You also take no damage from [[Magic Missile]]. These effects last until the start of your next turn.
| description = When you are about to be hit by an enemy, use your [[Reaction]] to increase your {{Armour Class}} by 5. You also take no damage from [[Magic Missile]]. These effects last until the start of your next turn.
| action type = reaction
| action type = reaction
| attack roll =
| attack roll =  
| damage =
| damage =  
| damage modifier =
| damage modifier =  
| damage type =
| damage type =  
| damage save =
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| damage save effect =  
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| extra damage =  
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| extra damage modifier =  
| extra damage type =
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| extra damage save =
| extra damage save =  
| extra damage save effect =
| extra damage save effect =  
| concentration =
| concentration =  
| range = self
| range = self
| range m =
| range m =  
| range ft =
| range ft =  
| aoe =
| aoe =  
| aoe m =
| aoe m =  
| aoe ft =
| aoe ft =  
| condition =
| condition =  
| condition duration =
| condition duration =  
| condition save =
| condition save =  
| area =
| area =  
| area category =
| area category =  
| area shape =
| area shape =  
| area range m =
| area range m =  
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| area turn start damage type =
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| area turn start damage save =
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| area turn start damage save effect =
| area turn start damage save effect =  
| area turn end damage =
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| area condition =
| area condition =  
| area condition 2 =
| area condition 2 =  
| area condition 3 =
| area condition 3 =  
| area condition 4 =
| area condition 4 =  
| higher levels =
| higher levels =  
| notes =
| notes = *Granted by {{very rare|Elegant Studded Leather}}
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Shield (spell)|long}}
* {{FRWiki|Shield (spell)|long}}

Revision as of 18:26, 24 August 2023

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Spell Shield.png

Shield is a level 1 abjuration spell. This spell allows spellcasters to avoid being hit by an enemy attack at the last possible instant. It also completely nullifies Magic Missile.

Description

When you are about to be hit by an enemy, use your Reaction to increase your Armour Class Armour Class by 5. You also take no damage from Magic Missile. These effects last until the start of your next turn.

Properties

Details
 Range: Self

At higher levels

Casting this spell at a higher level grants no additional benefit.

How to learn

Classes:

Notes

External Links