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Outlander: Difference between revisions

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* '''Survival Proficiency''': Gain [[Proficiency]] with [[Wisdom]] ([[Survival]]) ''Ability Checks''.
* '''Survival Proficiency''': Gain [[Proficiency]] with [[Wisdom]] ([[Survival]]) ''Ability Checks''.


== Inspirations ==
== Background Goals ==
Performing certain actions that align with this background will reward [[Inspiration]]. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4.


{{SpoilerWarning}}
{{SpoilerWarning}}


=== Chapter One ===
=== Act One ===


* '''Abyss Jumper:''' Enter the [[Underdark]] through the bottomless well.
* '''A Mother's Fury:''' Triumph over the mother [[Owlbear]].
* '''A Mother's Fury:''' Triumph over the mother [[Owlbear]].
* '''A Noble Endeavor:''' Effectively use a noblestalk mushroom.
* '''A Noble Endeavor:''' Effectively use a noblestalk mushroom.
* '''Abyss Jumper:''' Enter the [[Underdark]] through the bottomless well.
* '''Clever Cuckoo:''' Steal from the giant bird's nest in the [[Underdark]].
* '''Clever Cuckoo:''' Steal from the giant bird's nest in the [[Underdark]].
* '''Cub Tamer:''' Succesfully tame the owlbear cub.
* '''Cub Tamer:''' Successfully tame the owlbear cub.
* '''Cursebreaker:''' Discover the curse of [[Yeenoghu]] and destroy his hyenas.
* '''Cursebreaker:''' Discover the curse of [[Yeenoghu]] and destroy his hyenas.
* '''Eyes Of The Wild:''' See past the illusion covering the swamp.
* '''Eyes Of The Wild:''' See past the illusion covering the swamp.
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* '''Walking On Air:''' Successfully use a fairy ring.
* '''Walking On Air:''' Successfully use a fairy ring.


=== Chapter Two ===
=== Act Two ===


* '''Always a Step Ahead of the Darkness:''' Reach [[Nightsong]] without having been affected by the shadow curse.
* '''Always a Step Ahead of the Darkness:''' Reach [[Nightsong]] without having been affected by the shadow curse.
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* '''Tools of the Trade:''' Obtain [[Yurgir|the orthon's]] crossbow.
* '''Tools of the Trade:''' Obtain [[Yurgir|the orthon's]] crossbow.


=== Chapter Three ===
=== Act Three ===


* '''Beneath the Gate:''' Enter the [[Undercellar]].
* '''Beneath the Gate:''' Enter the [[Undercellar]].

Revision as of 07:42, 10 September 2023

Template:Up to date

Background Outlander Icon.png
"You grew up in the wilds, learning to survive far from the comforts of civilisation. Surviving unusual hazards of the wild will enhance your prowess and understanding."

Background Features

Background Goals

Performing certain actions that align with this background will reward Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4.

Act One

  • A Mother's Fury: Triumph over the mother Owlbear.
  • A Noble Endeavor: Effectively use a noblestalk mushroom.
  • Abyss Jumper: Enter the Underdark through the bottomless well.
  • Clever Cuckoo: Steal from the giant bird's nest in the Underdark.
  • Cub Tamer: Successfully tame the owlbear cub.
  • Cursebreaker: Discover the curse of Yeenoghu and destroy his hyenas.
  • Eyes Of The Wild: See past the illusion covering the swamp.
  • Mushroom Enthusiast: Destroy each kind of hazardous Underdark mushroom.
  • Nest Egg: Take an item from the Carrion Crawler nest.
  • Rock Steady: Survive the bandit's rolling boulder trap.
  • Sticky Fingers: Secure the pouch from the spider crevice.
  • The Floor Is Lava: Defeat the Lava Elemental in the lava lake.
  • Walking On Air: Successfully use a fairy ring.

Act Two

  • Always a Step Ahead of the Darkness: Reach Nightsong without having been affected by the shadow curse.
  • Bumps in the Dark: Conquer three combat encounters in the Shadow-Cursed Lands.
  • Child's Play: Beat Oliver at hide and seek without alerting the shadow creatures.
  • Delving into the Deep: Enter the oubliette... for better or for worse.
  • Embracing the Environment: Survive two rounds of the shadow curse.
  • From Head to Toe: Explore all sections of the mind flayer colony.
  • Grove Keeper's Keeper: Protect Halsin's Portal while he saves the spirit of the land.
  • Mutual Respect: Meet the tadpole-hunting cat.
  • Never Liked Stairs: Enter a restricted area in Moonrise Towers from the outside.
  • No Cursed Stone Left Unturned: Explore each key area of the Shadow-Cursed Lands.
  • Sleeping in the Dark: Take a full Long Rest in the Shadow-Cursed Lands.
  • Tools of the Trade: Obtain the orthon's crossbow.

Act Three

  • Beneath the Gate: Enter the Undercellar.
  • Catastrophic Structural Failure: Blow up the Steel Watch Foundry.
  • Cat's Got Your Tongue?: Find the missing letters.
  • Down to the Depths Below: Enter the Iron Throne.
  • Enlisted Avian: Meet Commander Lightfeather.
  • For Once, a Warm Meal: Obtain room and board at the Elfsong Tavern.
  • Gifts of the Wilds: Give raw goods as a donation.
  • Horizon Walker: Travel through the House of Hope portal.
  • Macabre Hunt: Find all the pieces of Dribbles' body and return them to Lucretious.
  • Nature of the Beast: Discover the fate of the Githyanki egg.
  • Primary Needs: Tame the dilophosaurus, making it non-hostile.
  • Solemn Farewell: Witness the Gur funeral.
  • The Face of Evil: Reach the Temple of Bhaal.