Nature's Wrath: Difference between revisions
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{{ up to date | 2023-09-05 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ | {{ up to date | 2023-09-05 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage | ||
| summary = '''Nature's Wrath''' is an Action available to {{Class|Oath of the Ancients}}. This ability allows the Paladin to root an enemy in place, leaving their guard open to attacks. | |||
| summary = '''Nature's Wrath''' is an Action available to | |||
| description = Invoke primaeval forces to restrain an enemy. | | description = Invoke primaeval forces to restrain an enemy. | ||
| image = | | image = Nature's Wrath.webp | ||
| cost = chaoat:1, action | | cost = chaoat:1, action | ||
| concentration = | | concentration = | ||
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| granted by feats = | | granted by feats = | ||
| notes = | | notes = | ||
}}{{ | }} | ||
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Revision as of 01:08, 3 October 2023
Template:Up to date
Nature's Wrath is an Action available to Oath of the Ancients Paladin. This ability allows the Paladin to root an enemy in place, leaving their guard open to attacks.
Description
Invoke primaeval forces to restrain an enemy.
Properties
- Cost:
- Channel Oath Charge + Action
- Details:
- Range: 3 m / 10 ft
Condition: Nature's Wrath
Duration: 10 turns
- Cannot move.
- Attack Rolls against the affected creature have Advantage.
- The creature's Attack Rolls and Dexterity Saving Throws have Disadvantage.
How to learn
Classes:
- Class level 3: Oath of the Ancients Paladin