Nature's Wrath: Difference between revisions

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{{ up to date | 2023-09-05 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{User:MetalPlateMage/ActionTemplate
{{ up to date | 2023-09-05 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage
| type = classaction
| summary = '''Nature's Wrath''' is an Action available to {{Class|Oath of the Ancients}}. This ability allows the Paladin to root an enemy in place, leaving their guard open to attacks.
| summary = '''Nature's Wrath''' is an Action available to [[Paladin]]s who have taken the [[Oath of the Ancients]]. This ability allows the Paladin to root an enemy in place, leaving their guard open to attacks.
| description = Invoke primaeval forces to restrain an enemy.
| description = Invoke primaeval forces to restrain an enemy.
| image = Natures Wrath Icon.png
| image = Nature's Wrath.webp
| cost = chaoat:1, action
| cost = chaoat:1, action
| concentration =  
| concentration =  
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| granted by feats =  
| granted by feats =  
| notes =  
| notes =  
}}{{User:MetalPlateMage/PaladinNavbox}}
}}
{{PaladinNavbox}}

Revision as of 01:08, 3 October 2023

Template:Up to date
Nature's Wrath.webp

Nature's Wrath is an Action available to Oath of the Ancients Paladin. This ability allows the Paladin to root an enemy in place, leaving their guard open to attacks.

Description

Invoke primaeval forces to restrain an enemy.

Properties

Cost:
Channel Oath Charge + Action
Details:
 Range: 3 m / 10 ft

Condition: Nature's Wrath

Nature's Wrath Nature's Wrath

Duration: 10 turns

Strength saving throw

How to learn

Classes: