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Abjure Enemy: Difference between revisions
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| condition save = WIS | | condition save = WIS | ||
| condition 2 = Adjure Enemy: Slowed | | condition 2 = Adjure Enemy: Slowed | ||
| condition 2 duration = 3 | |||
| range = | | range = | ||
| range m = 18 | | range m = 18 |
Revision as of 19:48, 7 September 2023
Template:Up to date
Abjure Enemy is an Oath of Vengeance Paladin Action. This ability allows them to Frighten an enemy.
Description
Frighten an enemy. They'll be easier to hit and cannot move. Fiends and undead have Disadvantage on this Saving Throw
On Save: Target is Slowed instead.
Properties
- Cost:
- Channel Oath Charge + Action
- Details:
- Range: 18 m / 60 ft
Condition: Frightened
Duration: 3 turns
- Cannot move. Frightened entities also have Disadvantage on Ability checks and Attack rolls.
How to learn
Classes:
- Class level 3: Oath of Vengeance