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Magic Missile: Difference between revisions
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(Added additional source of spell (Ne'er Misser grants ability to cast Magic Missile)) |
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{{ up to date | 2023- | {{ up to date | 2023-10-10 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
{{SpellPage | {{SpellPage | ||
| name = Magic Missile | | name = Magic Missile | ||
| image = Magic Missile | | image = Magic Missile.webp | ||
| level = 1 | | level = 1 | ||
| school = Evocation | | school = Evocation | ||
Line 24: | Line 24: | ||
| range ft = 60 | | range ft = 60 | ||
| higher levels = When the spell is cast at 2nd Level or higher, an additional dart is created for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | | higher levels = When the spell is cast at 2nd Level or higher, an additional dart is created for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | ||
| notes = * {{ | | notes = * {{RarityItem|Psychic Spark}} grants the ability to cast '''Magic Missile''' once per [[Long Rest]]. | ||
* {{ | * {{RarityItem|Psychic Spark}} creates one additional dart whenever '''Magic Missile''' is cast. | ||
* | * The {{RarityItem|Ne'er Misser}} grants the wearer the ability to cast '''Magic Missile''' once per long rest as a 3rd level [[Spells|Spell]]. | ||
* The {{ | * The {{SAI|Shield}} spell causes the caster to take no damage from '''Magic Missile'''. | ||
* The level 10 wizard's Evocation School class feature Empowered Evocation will add the wizard's intelligence to each missile. | * The level 10 wizard's Evocation School class feature Empowered Evocation will add the wizard's intelligence to each missile. | ||
* When interacting with effects like | * When interacting with effects like {{SAI|Death Ward}} and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to {{Cond|Downed|down}} the target the 2nd attack appears to apply before the {{SAI|Death Ward}} activates, which means that after 2 attacks the target would lose the {{SAI|Death Ward}} but remain with 1HP. If the initial attack would have 3 applications then the target would be {{Cond|Downed|downed}} on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a {{SAI|Death Ward}} applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like {{SAI|Scorching Ray}} and {{SAI|Eldritch Blast}} (as of 4.1.1.3669438). | ||
| video = Magic Missile Visuals.mp4 | | video = Magic Missile Visuals.mp4 | ||
}} | }} |
Revision as of 20:19, 10 October 2023
Magic Missile is a level 1 evocation spell. This spell allows spellcasters to hit enemies with multiple projectiles that deal Force damage.
Description
Create three darts of magical force, each dealing 1d4 + 1Force damage to its target.
The darts always hit their target, and can each be targeted individually.
Properties
- Damage
- 1d4 + 1 (2~5) Force per dart
- Details
- Range: 18 m / 60 ft
At higher levels
When the spell is cast at 2nd Level or higher, an additional dart is created for each Spell Slot Level above 1st.How to learn
Classes:
- Class Level 3: Arcane Trickster, and Eldritch Knight
- Class Level 6: [[ via Magical Secrets)
- Class Level 10: [[ via Magical Secrets)
Notes
- Psychic Spark grants the ability to cast Magic Missile once per Long Rest.
- Psychic Spark creates one additional dart whenever Magic Missile is cast.
- The Ne'er Misser grants the wearer the ability to cast Magic Missile once per long rest as a 3rd level Spell.
- The spell causes the caster to take no damage from Magic Missile.
- The level 10 wizard's Evocation School class feature Empowered Evocation will add the wizard's intelligence to each missile.
- When interacting with effects like the target the 2nd attack appears to apply before the activates, which means that after 2 attacks the target would lose the but remain with 1HP. If the initial attack would have 3 applications then the target would be on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like and (as of 4.1.1.3669438). and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to