Ad placeholder
Chromatic Orb: Cold: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) No edit summary |
HiddenDragon (talk | contribs) No edit summary |
||
Line 59: | Line 59: | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = * [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Cold}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | | higher levels = * [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Cold}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | ||
| variants = | | variants = Chromatic Orb: Thunder, Chromatic Orb: Acid, Chromatic Orb: Cold, Chromatic Orb: Fire, Chromatic Orb: Lightning, Chromatic Orb: Poison | ||
| notes = * Also granted to {{Class|Warlock}}s who choose the [[Eldritch Invocation]] '''Book of Ancient Secrets''' at level 7+. When gained in this way, the spell can be cast once per [[Long Rest]] and doesn't expend [[Spells#Spell Slots|Spell Slots]]. | | notes = * Also granted to {{Class|Warlock}}s who choose the [[Eldritch Invocation]] '''Book of Ancient Secrets''' at level 7+. When gained in this way, the spell can be cast once per [[Long Rest]] and doesn't expend [[Spells#Spell Slots|Spell Slots]]. | ||
| video = | | video = | ||
}} | }} |
Revision as of 04:53, 27 September 2023
Chromatic Orb: Cold is a level 1 evocation spell. This spell is a variant of . This variant allows spellcasters to hurl a globe of cold energy, dealing Cold damage and creating an Ice Surface.
Description
Hurl a sphere of energy that deals 2d8Cold damage and creates an Ice Surface.
Properties
- Damage
- 2d8 (2~16) Cold
- Details
- Attack roll
- Range: 18 m / 60 ft
- Creates Area: Ice
At higher levels
- Upcast: Casting this spell at a higher level deals an extra 1d8Cold damage for each Spell Slot Level above 1st.
Variants
Area: Ice
Ice
Duration: 2 turns
AoE: 2 m / 7 ft (Radius)
Difficult terrain - movement speed is halved and creatures may fall Prone.
- Type: Surface
Condition: Prone
Spell save DC Dexterity saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Notes
- Also granted to s who choose the Eldritch Invocation Book of Ancient Secrets at level 7+. When gained in this way, the spell can be cast once per Long Rest and doesn't expend Spell Slots.