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List of sources of critical hit threshold reduction: Difference between revisions
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(Added another guaranteed crit source) |
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==== Weapons ==== | ==== Weapons ==== | ||
*{{MdRarityItem|Unseen Menace}} ''(while the weapon is {{Cond|Invisible Weapon|invisible}})'' | |||
*{{MdRarityItem|Bloodthirst}} | *{{MdRarityItem|Bloodthirst}} | ||
*{{MdRarityItem|The Dead Shot}} | *{{MdRarityItem|The Dead Shot}} |
Revision as of 20:03, 8 November 2023
Normally only dice rolls of 20 are a Critical Hit. The following is a list of ways to make critical hits more likely.
Increasing the likelihood of Critical Hits
- Attacking with Advantage almost doubles the likelihood of rolling a critical[1]
- Similarly, any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit, including:
Reducing the threshold for Critical Hits
These effects reduce the threshold required for a critical hit by 1.
Equipment
Weapons
- Unseen Menace (while the weapon is )
- Bloodthirst
- The Dead Shot
- Knife of the Undermountain King
- Duellist's Prerogative
Cloaks
- Shade-Slayer Cloak (while )
Armour and headgear
- Covert Cowl (while Obscured)
- Dark Justiciar Helmet (while Obscured)
- Sarevok's Horned Helmet
Consumables
Class features
Feats
- (attacks with spells only)
Guaranteed Critical Hits
There are also several ways to guarantee a critical hit.
- By applying (e.g. from any of , ) (attacks must be made from within
Melee: 1.5 m / 5 ft
- Long Rest) (once per
- Killer's Sweetheart (once per Long Rest after killing a creature)
- creatures) (against
- Long Rest after consuming the +3 bonus from Scarlet Remittance) (once per
- By applying (e.g. from any of , ) (attacks must be made from within
Melee: 1.5 m / 5 ft